FastLineRendererApply Method (Boolean) |
Note: This API is now obsolete.
Obslete. Use apply without a parameter. Mesh optimization is no longer needed as of Unity 5.5.
Namespace:
DigitalRuby.FastLineRenderer
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax [ObsoleteAttribute("Use apply without a parameter. Mesh optimization is no longer needed as of Unity 5.5.")]
public bool Apply(
bool optimize
)
<ObsoleteAttribute("Use apply without a parameter. Mesh optimization is no longer needed as of Unity 5.5.")>
Public Function Apply (
optimize As Boolean
) As Boolean
public:
[ObsoleteAttribute(L"Use apply without a parameter. Mesh optimization is no longer needed as of Unity 5.5.")]
bool Apply(
bool optimize
)
[<ObsoleteAttribute("Use apply without a parameter. Mesh optimization is no longer needed as of Unity 5.5.")>]
member Apply :
optimize : bool -> bool
Parameters
- optimize
- Type: SystemBoolean
Optimize
Return Value
Type:
BooleanSuccess = true, fail = false
See Also