FingersImageGestureHelperComponentScript Class |
Namespace: DigitalRubyShared
public class FingersImageGestureHelperComponentScript : ImageGestureRecognizerComponentScript
The FingersImageGestureHelperComponentScript type exposes the following members.
Name | Description | |
---|---|---|
FingersImageGestureHelperComponentScript | Initializes a new instance of the FingersImageGestureHelperComponentScript class |
Name | Description | |
---|---|---|
animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
Gesture |
Get the gesture for this component
(Inherited from GestureRecognizerComponentScriptT.) | |
GestureBase |
Base gesture
(Inherited from GestureRecognizerComponentScriptBase.) | |
GestureImagesToKey |
Allows looking up a key from a matched image
(Inherited from ImageGestureRecognizerComponentScript.) | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
isActiveAndEnabled | Has the Behaviour had enabled called. | |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
tag | The tag of this game object. | |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. |
Name | Description | |
---|---|---|
Awake |
Awake
(Inherited from GestureRecognizerComponentScriptT.) | |
BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
CheckForImageMatch |
Check for an image match
| |
CompareTag | Is this game object tagged with tag ? | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GestureCallback |
Callback for gesture events
| |
GestureStateUpdatedCallback |
Gesture callback
(Inherited from GestureRecognizerComponentScriptT.) | |
GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
GetComponent``1 | (Inherited from Component.) | |
GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
GetComponentInChildren``1 | (Inherited from Component.) | |
GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
GetComponentInParent``1 | (Inherited from Component.) | |
GetComponents(Type) | Returns all components of Type type in the GameObject. | |
GetComponents(Type, ListComponent) | (Inherited from Component.) | |
GetComponents``1 | (Inherited from Component.) | |
GetComponents``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren``1 | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetComponentsInParent(Type) | (Inherited from Component.) | |
GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
GetComponentsInParent``1 | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
Invoke | Invokes the method methodName in time seconds. | |
InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
IsInvoking | Is any invoke pending on this MonoBehaviour? | |
IsInvoking(String) | Is any invoke on methodName pending? | |
LateUpdate |
LateUpdate
(Overrides GestureRecognizerComponentScriptTLateUpdate.) | |
MemberwiseClone | (Inherited from Object.) | |
OnDestroy |
OnDestroy
(Inherited from GestureRecognizerComponentScriptT.) | |
OnDisable |
OnDisable
(Inherited from GestureRecognizerComponentScriptT.) | |
OnEnable |
OnEnable
(Overrides ImageGestureRecognizerComponentScriptOnEnable.) | |
ReloadGestureImageEntries |
Reload all gesture images from the GestureImages field
(Inherited from ImageGestureRecognizerComponentScript.) | |
Reset |
Reset state, clear all lines
| |
SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
StartCoroutine(IEnumerator) | Starts a coroutine. | |
StartCoroutine(String) | Starts a coroutine named methodName. | |
StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
StopAllCoroutines | Stops all coroutines running on this behaviour. | |
StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
ToString | Returns the name of the GameObject. | |
Update |
Update
(Inherited from GestureRecognizerComponentScriptT.) |
Name | Description | |
---|---|---|
AllowSimultaneousExecutionWith | Gesture components to allow simultaneous execution with. By default, gestures cannot execute together. (Inherited from GestureRecognizerComponentScriptT.) | |
AllowSimultaneousExecutionWithAllGestures | Whether to allow the gesture to execute simultaneously with all other gestures. (Inherited from GestureRecognizerComponentScriptT.) | |
ClearTrackedTouchesOnEndOrFail | Whether tracked touches are cleared when the gesture ends or fails, default is false. By setting to true, you allow the gesture to possibly execute again with a different touch even if the original touch it failed on is still on-going. This is a special case, so be sure to watch for problems if you set this to true, as leaving it false ensures the most correct behavior, especially with lots of gestures at once. (Inherited from GestureRecognizerComponentScriptT.) | |
DirectionTolerance | The amount that the path must change direction (in radians) to count as a new direction (0.39 is 1.8 of PI). (Inherited from ImageGestureRecognizerComponentScript.) | |
GestureImages | The images that should be compared against to find a match. The values are a ulong which match the bits of each generated image. See DemoSceneImage & DemoScriptImage.cs for an example. (Inherited from ImageGestureRecognizerComponentScript.) | |
GestureStateUpdated | Gesture state updated callback (Inherited from GestureRecognizerComponentScriptT.) | |
GestureView | The game object the gesture must execute over, null to allow the gesture to execute anywhere. (Inherited from GestureRecognizerComponentScriptT.) | |
LineRenderers | The line renderers to show drawn lines or NULL if you are drawing your own lines. Make sure to add enough line renderers to match the max path count for your image gesture recognizer. | |
LinesCleared | Executed whenever lines are cleared. | |
LinesUpdated | Executed whenever lines need updating. Use the gesture property FocusX and FocusY to determine the current point. | |
MatchText | Label to show match in, null for none | |
MaximumNumberOfTouchesToTrack | The maximum number of touches to track. This gesture will never track more touches than this. Default is usually 1 or 2. Not all gestures will honor values higher than 1. (Inherited from GestureRecognizerComponentScriptT.) | |
MaximumPathCount | The maximum number of distinct paths for each image. Gesture will reset when max path count is hit. (Inherited from ImageGestureRecognizerComponentScript.) | |
MinimumDistanceBetweenPointsUnits | Minimum difference beteen points in units to count as a new point. (Inherited from ImageGestureRecognizerComponentScript.) | |
MinimumNumberOfTouchesToTrack | The minimum number of touches to track. This gesture will not start unless this many touches are tracked. Default is usually 1 or 2. Not all gestures will honor values higher than 1. (Inherited from GestureRecognizerComponentScriptT.) | |
MinimumPointsToRecognize | The minimum number of points before the gesture will recognize. (Inherited from ImageGestureRecognizerComponentScript.) | |
RequireGestureRecognizersToFail | The gesture recognizers that should be required to fail (Inherited from GestureRecognizerComponentScriptT.) | |
SimilarityMinimum | The amount that the gesture image must match an image from the set to count as a match (0 - 1). (Inherited from ImageGestureRecognizerComponentScript.) | |
ThresholdUnits | The distance in units that the touch must move before the gesture begins. (Inherited from ImageGestureRecognizerComponentScript.) |