GestureRecognizerComponentScriptT Fields |
The GestureRecognizerComponentScriptT generic type exposes the following members.
Name | Description | |
---|---|---|
AllowSimultaneousExecutionWith | Gesture components to allow simultaneous execution with. By default, gestures cannot execute together. | |
AllowSimultaneousExecutionWithAllGestures | Whether to allow the gesture to execute simultaneously with all other gestures. | |
ClearTrackedTouchesOnEndOrFail | Whether tracked touches are cleared when the gesture ends or fails, default is false. By setting to true, you allow the gesture to possibly execute again with a different touch even if the original touch it failed on is still on-going. This is a special case, so be sure to watch for problems if you set this to true, as leaving it false ensures the most correct behavior, especially with lots of gestures at once. | |
GestureStateUpdated | Gesture state updated callback | |
GestureView | The game object the gesture must execute over, null to allow the gesture to execute anywhere. | |
MaximumNumberOfTouchesToTrack | The maximum number of touches to track. This gesture will never track more touches than this. Default is usually 1 or 2. Not all gestures will honor values higher than 1. | |
MinimumNumberOfTouchesToTrack | The minimum number of touches to track. This gesture will not start unless this many touches are tracked. Default is usually 1 or 2. Not all gestures will honor values higher than 1. | |
RequireGestureRecognizersToFail | The gesture recognizers that should be required to fail |