| OneTouchRotateGestureRecognizerComponentScript Properties | 
The OneTouchRotateGestureRecognizerComponentScript type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | 
|  | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | 
|  | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | 
|  | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | 
|  | collider2D | Obsolete. The Collider2D component attached to the object. | 
|  | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | 
|  | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|  | gameObject | The game object this component is attached to. A component is always attached to a game object. | 
|  | Gesture | 
            Get the gesture for this component
            (Inherited from GestureRecognizerComponentScriptT.) | 
|  | GestureBase | 
            Base gesture
            (Inherited from GestureRecognizerComponentScriptBase.) | 
|  | guiElement | Obsolete. (Inherited from Component.) | 
|  | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | 
|  | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
|  | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
|  | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | 
|  | isActiveAndEnabled | Has the Behaviour had enabled called. | 
|  | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | 
|  | name | The name of the object. | 
|  | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
|  | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | 
|  | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | 
|  | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | 
|  | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | 
|  | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | 
|  | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | 
|  | tag | The tag of this game object. | 
|  | transform | The Transform attached to this GameObject. | 
|  | useGUILayout | Disabling this lets you skip the GUI layout phase. | 
 See Also
See Also