FingersPanRotateScaleComponentScript Fields |
The FingersPanRotateScaleComponentScript type exposes the following members.
Name | Description | |
---|---|---|
AllowExecutionWithAllGestures | Whether the gestures in this script can execute simultaneously with all other gestures. | |
AllowPan | Whether to allow panning. Can be set during editor or runtime. | |
AllowRotate | Whether to allow rotating. Can be set during editor or runtime. | |
AllowScale | Whether to allow scaling. Can be set during editor or runtime. | |
BringToFront | Whether to bring the object to the front when a gesture executes on it | |
Cameras | The cameras to use to convert screen coordinates to world coordinates. Defaults to Camera.main. | |
DoubleTapResetMode | Whether to add a double tap to reset the transform of the game object this script is on. This must be set in the inspector and not changed. | |
MinMaxScale | The minimum and maximum scale. 0 for no limits. 1 for no scaling. | |
Mode | The mode to execute in, can be require over game object or allow on any game object. |