FingersPanRotateScaleComponentScript Fields |
The FingersPanRotateScaleComponentScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | AllowExecutionWithAllGestures | Whether the gestures in this script can execute simultaneously with all other gestures. |
![]() | AllowPan | Whether to allow panning. Can be set during editor or runtime. |
![]() | AllowRotate | Whether to allow rotating. Can be set during editor or runtime. |
![]() | AllowScale | Whether to allow scaling. Can be set during editor or runtime. |
![]() | BringToFront | Whether to bring the object to the front when a gesture executes on it |
![]() | Cameras | The cameras to use to convert screen coordinates to world coordinates. Defaults to Camera.main. |
![]() | DoubleTapResetMode | Whether to add a double tap to reset the transform of the game object this script is on. This must be set in the inspector and not changed. |
![]() | MinMaxScale | The minimum and maximum scale. 0 for no limits. 1 for no scaling. |
![]() | Mode | The mode to execute in, can be require over game object or allow on any game object. |