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FingersPanRotateScaleComponentScript Fields

The FingersPanRotateScaleComponentScript type exposes the following members.

Fields
  NameDescription
Public fieldAllowExecutionWithAllGestures
Whether the gestures in this script can execute simultaneously with all other gestures.
Public fieldAllowPan
Whether to allow panning. Can be set during editor or runtime.
Public fieldAllowRotate
Whether to allow rotating. Can be set during editor or runtime.
Public fieldAllowScale
Whether to allow scaling. Can be set during editor or runtime.
Public fieldBringToFront
Whether to bring the object to the front when a gesture executes on it
Public fieldCameras
The cameras to use to convert screen coordinates to world coordinates. Defaults to Camera.main.
Public fieldDoubleTapResetMode
Whether to add a double tap to reset the transform of the game object this script is on. This must be set in the inspector and not changed.
Public fieldMinMaxScale
The minimum and maximum scale. 0 for no limits. 1 for no scaling.
Public fieldMode
The mode to execute in, can be require over game object or allow on any game object.
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