FingersPanOrbitComponentScript Class |
Namespace: DigitalRubyShared
public class FingersPanOrbitComponentScript : MonoBehaviour
The FingersPanOrbitComponentScript type exposes the following members.
| Name | Description | |
|---|---|---|
| FingersPanOrbitComponentScript | Initializes a new instance of the FingersPanOrbitComponentScript class |
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| PanGesture |
Pan gesture to orbit
| |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| ScaleGesture |
Scale gesture to zoom in and out
| |
| tag | The tag of this game object. | |
| TapGesture |
Tap gesture to tap on orbit target
| |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. |
| Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
| CompareTag | Is this game object tagged with tag ? | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject. | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object. | |
| GetType | (Inherited from Object.) | |
| Invoke | Invokes the method methodName in time seconds. | |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
| IsInvoking | Is any invoke pending on this MonoBehaviour? | |
| IsInvoking(String) | Is any invoke on methodName pending? | |
| MemberwiseClone | (Inherited from Object.) | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| StartCoroutine(IEnumerator) | Starts a coroutine. | |
| StartCoroutine(String) | Starts a coroutine named methodName. | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour. | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| ToString | Returns the name of the GameObject. |
| Name | Description | |
|---|---|---|
| OrbitTargetTapped |
Fires when the orbit target is tapped
|
| Name | Description | |
|---|---|---|
| AllowMovementOnBothAxisSimultaneously | Whether to allow orbit and/or pan on both axis at the same time or to only pick the axis with the greatest movement. | |
| AllowOrbitWhileZooming | Whether to allow orbit while zooming. | |
| ClampBounds | Clamp camera to specified world space bounds, null for no clamp | |
| LookAtTarget | Whether to look at the target automatically. Set to false if you are controlling this yourself. | |
| MaximumDistance | The maximum distance to move away from the orbit target, 0 for no maximum. | |
| MinimumDistance | The minimium distance to move to the orbit target, 0 for no minimum. | |
| Orbiter | The object to orbit around OrbitTarget. | |
| OrbitInertia | How much the velocity of the orbit will cause additional orbit after the gesture stops. 1 for no inertia (orbits forever) or 0 for immediate stop. | |
| OrbitMaximumSize | The max size for the orbit or pan. An x,y or z value larget than this away from orbit target will be clamped in. Set to 0 for no limit. | |
| OrbitTarget | The transform to orbit around. | |
| OrbitXMaxDegrees | The maximum degrees to orbit on the x axis from the starting x rotation. 0 for no limit. Set OrbitXSpeed to 0 to disable x orbit. | |
| OrbitXPanLimit | Set a movement limit from orbit target if OrbitXPan is true. 0 for no limit. | |
| OrbitXPanSpeed | Speed if OrbitXPan is true | |
| OrbitXSpeed | The speed (degrees per second) at which to orbit using x delta pan gesture values. Negative or positive values will cause orbit in the opposite direction. | |
| OrbitYMaxDegrees | The maximum degrees to orbit on the y axis from the starting y rotation. 0 for no limit. Set OrbitYSpeed to 0 to disable y orbit. | |
| OrbitYPanLimit | Set a movement limit from orbit target if OrbitYPan is true. 0 for no limit. | |
| OrbitYPanSpeed | Speed if OrbitYPan is true. | |
| OrbitYSpeed | The speed (degrees per second) at which to orbit using y delta pan gesture values. Negative or positive values will cause orbit in the opposite direction. | |
| RequireOrbitGesturesToStartOnTarget | Whether the pan and rotate orbit gestures must start on the orbit target to orbit. The tap gesture always requires that it be on the orbit target. | |
| XAxisMovementType | Whether the orbit on the x axis is a pan (move sideways) instead of an orbit. | |
| YAxisMovementType | Whether the orbit on the y axis is a pan (move sideways) instead of an orbit. | |
| ZoomLookAtSpeed | The speed at which the orbiter looks at the orbit target is it has panned away from looking direclty at the orbit target. | |
| ZoomSpeed | The zoom speed | |
| ZoomThresholdUnits | The threshold in units before zooming begins to happen. Start distance must change this much in order to start the gesture. |