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FingersPanOrbitComponentScript Class

Allows orbiting a target using a pan gesture to drag up and down or left and right to orbit, and pinch to zoom in and out
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          DigitalRubySharedFingersPanOrbitComponentScript

Namespace:  DigitalRubyShared
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
C#
public class FingersPanOrbitComponentScript : MonoBehaviour

The FingersPanOrbitComponentScript type exposes the following members.

Constructors
  NameDescription
Public methodFingersPanOrbitComponentScript
Initializes a new instance of the FingersPanOrbitComponentScript class
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Properties
  NameDescription
Public propertyanimation Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyaudio Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycamera Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider2D Obsolete.

The Collider2D component attached to the object.

(Inherited from Component.)
Public propertyconstantForce Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyenabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(Inherited from Behaviour.)
Public propertygameObject

The game object this component is attached to. A component is always attached to a game object.

(Inherited from Component.)
Public propertyguiElement Obsolete. (Inherited from Component.)
Public propertyguiText Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyguiTexture Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyhideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(Inherited from Object.)
Public propertyhingeJoint Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyisActiveAndEnabled

Has the Behaviour had enabled called.

(Inherited from Behaviour.)
Public propertylight Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyname

The name of the object.

(Inherited from Object.)
Public propertynetworkView Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyPanGesture
Pan gesture to orbit
Public propertyparticleEmitter Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyparticleSystem Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrenderer Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody2D Obsolete.

The Rigidbody2D that is attached to the Component's GameObject.

(Inherited from Component.)
Public propertyrunInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(Inherited from MonoBehaviour.)
Public propertyScaleGesture
Scale gesture to zoom in and out
Public propertytag

The tag of this game object.

(Inherited from Component.)
Public propertyTapGesture
Tap gesture to tap on orbit target
Public propertytransform

The Transform attached to this GameObject.

(Inherited from Component.)
Public propertyuseGUILayout

Disabling this lets you skip the GUI layout phase.

(Inherited from MonoBehaviour.)
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Methods
  NameDescription
Public methodBroadcastMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodCancelInvoke

Cancels all Invoke calls on this MonoBehaviour.

(Inherited from MonoBehaviour.)
Public methodCancelInvoke(String)

Cancels all Invoke calls with name methodName on this behaviour.

(Inherited from MonoBehaviour.)
Public methodCompareTag

Is this game object tagged with tag ?

(Inherited from Component.)
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetComponent(Type)

Returns the component of Type type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent(String)

Returns the component with name type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent``1 (Inherited from Component.)
Public methodGetComponentInChildren(Type)

Returns the component of Type type in the GameObject or any of its children using depth first search.

(Inherited from Component.)
Public methodGetComponentInChildren(Type, Boolean) (Inherited from Component.)
Public methodGetComponentInChildren``1 (Inherited from Component.)
Public methodGetComponentInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentInParent(Type)

Returns the component of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentInParent``1 (Inherited from Component.)
Public methodGetComponents(Type)

Returns all components of Type type in the GameObject.

(Inherited from Component.)
Public methodGetComponents(Type, ListComponent) (Inherited from Component.)
Public methodGetComponents``1 (Inherited from Component.)
Public methodGetComponents``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren(Type)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren(Type, Boolean)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren``1 (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInChildren``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetComponentsInParent(Type) (Inherited from Component.)
Public methodGetComponentsInParent(Type, Boolean)

Returns all components of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentsInParent``1 (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetInstanceID

Returns the instance id of the object.

(Inherited from Object.)
Public methodGetType (Inherited from Object.)
Public methodInvoke

Invokes the method methodName in time seconds.

(Inherited from MonoBehaviour.)
Public methodInvokeRepeating

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

(Inherited from MonoBehaviour.)
Public methodIsInvoking

Is any invoke pending on this MonoBehaviour?

(Inherited from MonoBehaviour.)
Public methodIsInvoking(String)

Is any invoke on methodName pending?

(Inherited from MonoBehaviour.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodSendMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessageUpwards(String)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodStartCoroutine(IEnumerator)

Starts a coroutine.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String, Object)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine_Auto Obsolete. (Inherited from MonoBehaviour.)
Public methodStopAllCoroutines

Stops all coroutines running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(String)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(IEnumerator)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(Coroutine)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodToString

Returns the name of the GameObject.

(Inherited from Object.)
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Events
  NameDescription
Public eventOrbitTargetTapped
Fires when the orbit target is tapped
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Fields
  NameDescription
Public fieldAllowMovementOnBothAxisSimultaneously
Whether to allow orbit and/or pan on both axis at the same time or to only pick the axis with the greatest movement.
Public fieldAllowOrbitWhileZooming
Whether to allow orbit while zooming.
Public fieldClampBounds
Clamp camera to specified world space bounds, null for no clamp
Public fieldLookAtTarget
Whether to look at the target automatically. Set to false if you are controlling this yourself.
Public fieldMaximumDistance
The maximum distance to move away from the orbit target, 0 for no maximum.
Public fieldMinimumDistance
The minimium distance to move to the orbit target, 0 for no minimum.
Public fieldOrbiter
The object to orbit around OrbitTarget.
Public fieldOrbitInertia
How much the velocity of the orbit will cause additional orbit after the gesture stops. 1 for no inertia (orbits forever) or 0 for immediate stop.
Public fieldOrbitMaximumSize
The max size for the orbit or pan. An x,y or z value larget than this away from orbit target will be clamped in. Set to 0 for no limit.
Public fieldOrbitTarget
The transform to orbit around.
Public fieldOrbitXMaxDegrees
The maximum degrees to orbit on the x axis from the starting x rotation. 0 for no limit. Set OrbitXSpeed to 0 to disable x orbit.
Public fieldOrbitXPanLimit
Set a movement limit from orbit target if OrbitXPan is true. 0 for no limit.
Public fieldOrbitXPanSpeed
Speed if OrbitXPan is true
Public fieldOrbitXSpeed
The speed (degrees per second) at which to orbit using x delta pan gesture values. Negative or positive values will cause orbit in the opposite direction.
Public fieldOrbitYMaxDegrees
The maximum degrees to orbit on the y axis from the starting y rotation. 0 for no limit. Set OrbitYSpeed to 0 to disable y orbit.
Public fieldOrbitYPanLimit
Set a movement limit from orbit target if OrbitYPan is true. 0 for no limit.
Public fieldOrbitYPanSpeed
Speed if OrbitYPan is true.
Public fieldOrbitYSpeed
The speed (degrees per second) at which to orbit using y delta pan gesture values. Negative or positive values will cause orbit in the opposite direction.
Public fieldRequireOrbitGesturesToStartOnTarget
Whether the pan and rotate orbit gestures must start on the orbit target to orbit. The tap gesture always requires that it be on the orbit target.
Public fieldXAxisMovementType
Whether the orbit on the x axis is a pan (move sideways) instead of an orbit.
Public fieldYAxisMovementType
Whether the orbit on the y axis is a pan (move sideways) instead of an orbit.
Public fieldZoomLookAtSpeed
The speed at which the orbiter looks at the orbit target is it has panned away from looking direclty at the orbit target.
Public fieldZoomSpeed
The zoom speed
Public fieldZoomThresholdUnits
The threshold in units before zooming begins to happen. Start distance must change this much in order to start the gesture.
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See Also