FingersThirdPersonControllerScript Class | 
Namespace: DigitalRubyShared
public class FingersThirdPersonControllerScript : MonoBehaviour
The FingersThirdPersonControllerScript type exposes the following members.
| Name | Description | |
|---|---|---|
| FingersThirdPersonControllerScript | Initializes a new instance of the FingersThirdPersonControllerScript class  | 
| Name | Description | |
|---|---|---|
| animation |  Obsolete.  The Animation attached to this GameObject. (Null if there is none attached).  | |
| audio |  Obsolete.  The AudioSource attached to this GameObject. (Null if there is none attached).  | |
| camera |  Obsolete.  The Camera attached to this GameObject. (Null if there is none attached).  | |
| collider |  Obsolete.  The Collider attached to this GameObject. (Null if there is none attached).  | |
| collider2D |  Obsolete.  The Collider2D component attached to the object.  | |
| constantForce |  Obsolete.  The ConstantForce attached to this GameObject. (Null if there is none attached).  | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not.  | |
| gameObject | The game object this component is attached to. A component is always attached to a game object.  | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText |  Obsolete.  The GUIText attached to this GameObject. (Null if there is none attached).  | |
| guiTexture |  Obsolete.  The GUITexture attached to this GameObject (Read Only). (null if there is none attached).  | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user?  | |
| hingeJoint |  Obsolete.  The HingeJoint attached to this GameObject. (Null if there is none attached).  | |
| isActiveAndEnabled | Has the Behaviour had enabled called.  | |
| light |  Obsolete.  The Light attached to this GameObject. (Null if there is none attached).  | |
| name | The name of the object.  | |
| networkView |  Obsolete.  The NetworkView attached to this GameObject (Read Only). (null if there is none attached).  | |
| particleEmitter |  Obsolete.  The ParticleEmitter attached to this GameObject. (Null if there is none attached).  | |
| particleSystem |  Obsolete.  The ParticleSystem attached to this GameObject. (Null if there is none attached).  | |
| renderer |  Obsolete.  The Renderer attached to this GameObject. (Null if there is none attached).  | |
| rigidbody |  Obsolete.  The Rigidbody attached to this GameObject. (Null if there is none attached).  | |
| rigidbody2D |  Obsolete.  The Rigidbody2D that is attached to the Component's GameObject.  | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).  | |
| tag | The tag of this game object.  | |
| transform | The Transform attached to this GameObject.  | |
| useGUILayout | Disabling this lets you skip the GUI layout phase.  | 
| Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour.  | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour.  | |
| CompareTag | Is this game object tagged with tag ?  | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't.  | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't.  | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search.  | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents.  | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject.  | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children.  | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children.  | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents.  | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object.  | |
| GetType | (Inherited from Object.) | |
| Invoke | Invokes the method methodName in time seconds.  | |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.  | |
| IsInvoking | Is any invoke pending on this MonoBehaviour?  | |
| IsInvoking(String) | Is any invoke on methodName pending?  | |
| Jumped | 
            Jumped event. Call this from your script to perform a jump.
              | |
| MemberwiseClone | (Inherited from Object.) | |
| Moved | 
            Moved event. Call this from your script to perform movement.
              | |
| Scaled | 
            Scaled event. Call this from your script to initiate zoom the main camera in and out.
              | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| StartCoroutine(IEnumerator) | Starts a coroutine.  | |
| StartCoroutine(String) | Starts a coroutine named methodName.  | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName.  | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour.  | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| ToString | Returns the name of the GameObject.  | 
| Name | Description | |
|---|---|---|
| CameraYOffset | Camera y offset  | |
| CameraZDistanceRange | Min/max camera z distance from player  | |
| CameraZOffset | Camera z offset  | |
| JumpCooldown | How often the player can jump  | |
| JumpMask | The layers the player may jump off of  | |
| JumpSpeed | Jump speed/power  | |
| MovePower | Higher values reduce move speed faster as pan vertical approaches 0.  | |
| MoveSpeed | Move speed  | |
| Player | Player main rigid body  | |
| PlayerFeet | Player feet collider. Used to determine if jump is possible.  | |
| ZoomDampening | Zoom dampening. This causes the zoom to stop faster with higher values. Set to 0 for no zoom at all.  |