ICollisionHandlerHandleCollision Method |
Handle collision
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax void HandleCollision(
GameObject obj,
List<ParticleCollisionEvent> collision,
int collisionCount
)
Sub HandleCollision (
obj As GameObject,
collision As List(Of ParticleCollisionEvent),
collisionCount As Integer
)
void HandleCollision(
GameObject^ obj,
List<ParticleCollisionEvent>^ collision,
int collisionCount
)
abstract HandleCollision :
obj : GameObject *
collision : List<ParticleCollisionEvent> *
collisionCount : int -> unit
Parameters
- obj
- Type: GameObject
Game object - collision
- Type: System.Collections.GenericListParticleCollisionEvent
Collision - collisionCount
- Type: SystemInt32
Collision count
See Also