LightningMeshSurfaceScriptMaximumPathDistance Field |
The maximum distance between mesh points. When walking the mesh, if a point is greater than this, the path direction is reversed. This tries to avoid paths crossing between mesh points that are not actually physically touching.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public float MaximumPathDistance
Public MaximumPathDistance As Single
public:
float MaximumPathDistance
val mutable MaximumPathDistance: float32
Field Value
Type:
SingleSee Also