LightningBoltPathScriptSpeedIntervalRange Field |
When each new point is moved to, this can provide a random value to make the movement to the next point appear more staggered or random. Leave as 1 and 1 to have constant speed. Use a higher maximum to create more randomness.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public RangeOfFloats SpeedIntervalRange
Public SpeedIntervalRange As RangeOfFloats
public:
RangeOfFloats SpeedIntervalRange
val mutable SpeedIntervalRange: RangeOfFloats
Field Value
Type:
RangeOfFloatsSee Also