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LightningMeshSurfaceScriptPopulateSourcePoints Method

Populate the points for a lightning path. This implementation simply picks a random point and then spreads out in random directions along the mesh.

Namespace:  DigitalRuby.ThunderAndLightning
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
protected virtual void PopulateSourcePoints(
	List<Vector3> points
)

Parameters

points
Type: System.Collections.GenericListVector3
Points for the path to be filled in. Does not need to be cleared.
See Also