LightningMeshSurfaceScriptPopulateSourcePoints Method |
Populate the points for a lightning path. This implementation simply picks a random point and then spreads out in random directions along the mesh.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax protected virtual void PopulateSourcePoints(
List<Vector3> points
)
Protected Overridable Sub PopulateSourcePoints (
points As List(Of Vector3)
)
protected:
virtual void PopulateSourcePoints(
List<Vector3>^ points
)
abstract PopulateSourcePoints :
points : List<Vector3> -> unit
override PopulateSourcePoints :
points : List<Vector3> -> unit
Parameters
- points
- Type: System.Collections.GenericListVector3
Points for the path to be filled in. Does not need to be cleared.
See Also