Thetype exposes the following members.
|Equals||(Inherited from Object.)|
|Finalize||(Inherited from Object.)|
|GetHashCode||(Inherited from Object.)|
|GetType||(Inherited from Object.)|
|MemberwiseClone||(Inherited from Object.)|
|ToString||(Inherited from Object.)|
Only light up objects that match this layer mask
Increase the duration of light fully lit compared to the lightning fade.
Increase the duration of light fade in compared to the lightning fade.
Increase the duration of light fade out compared to the lightning fade.
Color of light
What percent of segments should have a light? Keep this pretty low for performance, i.e. 0.05 or lower depending on generations Set really really low to only have 1 light, i.e. 0.0000001f For example, at generations 5, the main trunk has 32 segments, 64 at generation 6, etc. If non-zero, there wil be at least one light in the middle
What percent of lights created should cast shadows?
Offset from camera position when in orthographic mode
Light render mode
Shadow normal bias
Shadow strength, 0 - 1. 0 means all light, 1 means all shadow