LightningBoltScript Properties |
The LightningBoltScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() ![]() | DeltaTime |
Lightning delta time
|
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | HasActiveBolts |
Whether the script has active lightning bolts
|
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | LightAddedCallback |
Fires when a light is added
|
![]() | LightningEndedCallback |
Fires when lightning bolt is ended (trunk width, start, end)
|
![]() | LightningStartedCallback |
Fires when lightning bolt is created (trunk width, start, end)
|
![]() | LightRemovedCallback |
Fires when a light is removed
|
![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | tag | The tag of this game object. |
![]() ![]() | TimeSinceStart |
Lightning time since script start
|
![]() ![]() | TimeVectorSinceStart |
The last time value (see unity built in shader variables _Time)
|
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |