WeatherMakerAuroraProfileScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerAuroraProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | WeatherMakerAuroraProfileScript | Initializes a new instance of the WeatherMakerAuroraProfileScript class |
Name | Description | |
---|---|---|
![]() | AnimationAmbientColor |
Aurora ambient color influence
|
![]() | AnimationAnimationSpeed |
Animation speed, how fast aurora animates
|
![]() | AnimationColor |
Animation color, tints the aurora
|
![]() | AnimationDistanceFade |
Aurora distance fade
|
![]() | AnimationDither |
Aurora dithering
|
![]() | AnimationHeight |
Animation height, determines min/max height of aurora
|
![]() | AnimationHeightFadePower |
Animation height power, determines aurora fade as height increases
|
![]() | AnimationIntensity |
Animation intensity, modified brightness of the aurora
|
![]() | AnimationMarchScale |
Animation march scale, determines how fine detailed the aurora ray-march is
|
![]() | AnimationOctave |
Aurora octave, modifies noise generation
|
![]() | AnimationPlanetRadius |
Aurora planet radius
|
![]() | AnimationPower |
Animation power, determines fade of the aurora
|
![]() | AnimationSampleCount |
Animation sample count for ray march
|
![]() | AnimationScale |
Animation scale, determines how fine detailed the aurora noise is
|
![]() | AnimationSubSampleCount |
Animation sub-sample count for ray march
|
![]() | AuroraEnabled |
Whether the aurora should render
|
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | name | The name of the object. |
Name | Description | |
---|---|---|
![]() | AnimateFrom |
Animate from one aurora profile to another
|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | SetDirty | Obsolete. (Inherited from ScriptableObject.) |
![]() | ToString | Returns the name of the GameObject. |
![]() | UpdateAnimationProperties |
Updates internal animation properties
|
![]() | UpdateShaderVariables |
Update aurora shader variables
|
Name | Description | |
---|---|---|
![]() | AmbientLight | Aurora ambient light |
![]() | AnimationSpeed | Aurora animation speed (xy scroll, z wobble) |
![]() | Color | Gradient with 4 colors. Left of gradient is bottom of aurora, right of gradient is top of aurora. |
![]() | DistanceFade | Aurora distance fade, fade by distance more as this approaches 1 |
![]() | Dither | Aurora dither |
![]() | Height | The min and max height (in world space units) for the aurora |
![]() | HeightFadePower | Controls how aurora fades as it reaches max height |
![]() | Intensity | Aurora intensity |
![]() | MarchScale | Aurora march scale (xyz) |
![]() | Octave | Aurora noise octave, x = decay, y = amplitude |
![]() | PlanetRadius | Radius (in world space units) of planet to render aurora around |
![]() | Power | Aurora power, controls how dim areas fade out more |
![]() | SampleCount | Sample count for ray march |
![]() | Scale | Aurora detail scale, controls finer details of the aurora, x = shape scale, y = detail scale, z = detail influence (0 - 1). |
![]() | SubSampleCount | Noise sample count |
Name | Description | |
---|---|---|
![]() | CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) |
![]() | SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |