WeatherMakerCloudVolumetricProfileScript Fields |
The WeatherMakerCloudVolumetricProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | CloudAmbientGroundHeightMultiplier | Increases ambient ground light towards higher cloud heights |
![]() | CloudAmbientGroundIntensity | Ambient ground intensity |
![]() | CloudAmbientSkyHeightMultiplier | Increases ambient sky light towards lower cloud heights |
![]() | CloudAmbientSkyIntensity | Ambient sky intensity, this is how much the ambient sky color from the day night cycle influences the cloud color |
![]() | CloudBottomFade | Fades bottom of clouds as value approaches 1 |
![]() | CloudColor | Cloud color. |
![]() | CloudCover | Cloud cover, controls how many clouds / how thick the clouds are. |
![]() | CloudCoverSecondary | Secondary / connected cloud cover, this controls how much the weather map cover texture is used. |
![]() | CloudDensity | Cloud density, controls how well formed the clouds are. |
![]() | CloudDetailAnimationVelocity | Cloud detail animation/turbulence. |
![]() | CloudDirLightGradientColor | Cloud dir light gradient color, where center of gradient is sun at horizon, right is 'noon'. |
![]() | CloudDirLightIndirectMultiplier | Indirect directional light multiplier (indirect scattering) |
![]() | CloudDirLightMultiplier | Cloud dir light multiplier |
![]() | CloudDirLightRayBrightness | Increases the dir light ray brightness |
![]() | CloudDirLightRayDecay | Determines light fall-off from start of dir light ray. Set to 1 for no fall-off. |
![]() ![]() | CloudDirLightRayDitherMagic |
Magic dither values for cloud rays
|
![]() | CloudDirLightRaySpread | Dir light ray spread (0 - 1). |
![]() | CloudDirLightRayStepMultiplier | Combined with each dir light ray march, this determines how much light is accumulated each step. |
![]() | CloudDirLightRayTintColor | Dir light ray tint color. Alpha value determines tint intensity. |
![]() | CloudEmissionColor | Cloud emission color, always emits this color regardless of lighting. |
![]() | CloudGradientCumulus | Cumulus cloud gradient, controls cloud density over height (4 control points) |
![]() | CloudGradientStratoCumulus | Stratocumulus cloud gradient, controls cloud density over height (4 control points) |
![]() | CloudGradientStratus | Stratus cloud gradient, controls cloud density over height (4 control points) |
![]() | CloudHeightNoisePowerVolumetric | Cloud noise height power, controls how uniform noise is. Lower values produce more uniform noise at lower heights. |
![]() | CloudHenyeyGreensteinPhase | Henyey Greenstein Phase/Silver lining (x = forward, y = back, z = forward multiplier, w = back multiplier). |
![]() | CloudHorizonFadeMultiplier | Fades clouds at horizon/larger optical depths |
![]() | CloudLightAbsorption | How much clouds absorb light, affects shadows in the clouds |
![]() | CloudLightDitherLevel | Cloud light dither level, helps with night clouds banding |
![]() | CloudMinRayMarchMultiplier | Min cloud ray multiplier |
![]() | CloudMinRayY | Cloud max ray y value, ray y below this is culled. |
![]() | CloudNoiseCurl | Texture for cloud noise curl (turbulence) - RGB (XYZ) |
![]() | CloudNoiseDetail | Texture for cloud noise detail (worley) - A |
![]() | CloudNoiseDetailPower | Cloud noise detail power, controls how much the detail noise affects the clouds. |
![]() | CloudNoiseScalar | Cloud noise scalar, x = multiplier, y = adder, zw = reserved. |
![]() | CloudNoiseScale | Cloud noise scale (shape, detail, curl, curl intensity) |
![]() | CloudNoiseShape | Texture for cloud noise shape (perlin, worley) - RGBA |
![]() | CloudOpticalDistanceMultiplier | Max optical depth multiplier, determines horizon fade and other sky blending effects |
![]() | CloudPointSpotLightMultiplier | Point/spot light multiplier |
![]() | CloudPowderMultiplier | Cloud powder multiplier / dark edge multiplier, brightens up bumps/billows in higher clouds |
![]() | CloudRayMarchParamers | Cloud ray march paramers. X: min step, Y: max step, Z: min to max step lerp (0-1) |
![]() | CloudRayOffset | Offset the ray y direction from the horizon. |
![]() | CloudShapeAnimationVelocity | Cloud shape animation/turbulence. |
![]() | CloudShapeNoiseMax | Cloud max noise smoothing value range |
![]() | CloudShapeNoiseMin | Cloud min noise smoothing value range |
![]() | CloudSkyIntensity | Sky background intensity, this is how much the actual sky pixel colors influence the cloud color |
![]() | CloudType | Cloud type - 0 is lowest flattest type of cloud, 1 is largest and puffiest (cummulus) |
![]() | CloudTypeSecondary | Secondary cloud type, this controls how much the weather map type texture is used. |
![]() | FlatLayerMask | Allowed flat layers |