WeatherMakerScript Methods |
The WeatherMakerScript type exposes the following members.
Name | Description | |
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![]() | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. |
![]() | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. |
![]() | CompareTag | Is this game object tagged with tag ? |
![]() ![]() | EnsureInstanceT |
Ensures that an object is the correct singleton for itself
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() ![]() | FindOrCreateInstanceT |
Find or create a singleton object. In OnDestroy, you must call ReleaseInstance to avoid memory leaks.
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![]() ![]() | GetCameraType |
Get the type of a camera
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![]() | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. |
![]() | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. |
![]() | GetComponent``1 | (Inherited from Component.) |
![]() | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
![]() | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
![]() | GetComponentInChildren``1 | (Inherited from Component.) |
![]() | GetComponentInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. |
![]() | GetComponentInParent``1 | (Inherited from Component.) |
![]() | GetComponents(Type) | Returns all components of Type type in the GameObject. |
![]() | GetComponents(Type, ListComponent) | (Inherited from Component.) |
![]() | GetComponents``1 | (Inherited from Component.) |
![]() | GetComponents``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren``1 | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. |
![]() | GetComponentsInParent``1 | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetType | (Inherited from Object.) |
![]() | Invoke | Invokes the method methodName in time seconds. |
![]() | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. |
![]() | IsInvoking | Is any invoke pending on this MonoBehaviour? |
![]() | IsInvoking(String) | Is any invoke on methodName pending? |
![]() ![]() | IsLocalPlayer |
Get whether an object is the local player
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![]() ![]() | IsPlayer |
Determine if an object is a player (including network players)
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![]() | LoadResourceT |
Retrieve a Weather Maker resources. The resource should be added to the References property ideally, or as a fallback can be in a Resources folder.
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![]() | MemberwiseClone | (Inherited from Object.) |
![]() ![]() | QueueOnMainThread |
Queue an action to run on the main thread - this action should run as fast as possible to avoid locking the main thread.
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![]() | RaiseWeatherProfileChanged |
Call whenever the weather profile needs to change, handles client/server, etc.
If no networking or network server, this will perform the transition.
WeatherProfileChanged will then be called.
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![]() ![]() | ReleaseInstanceT |
Release an instance created with FindOrCreateInstance
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![]() ![]() | ResolveCameraMode |
Resolve camera mode if mode is Auto. Will resolve against camera or Camera.main if camera is null
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![]() | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() ![]() | ShouldIgnoreCamera |
Determine if a camera should be rendered in weather maker
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![]() | StartCoroutine(IEnumerator) | Starts a coroutine. |
![]() | StartCoroutine(String) | Starts a coroutine named methodName. |
![]() | StartCoroutine(String, Object) | Starts a coroutine named methodName. |
![]() | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
![]() | StopAllCoroutines | Stops all coroutines running on this behaviour. |
![]() | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | ToString | Returns the name of the GameObject. |
Name | Description | |
---|---|---|
![]() | CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) |
![]() | SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |