WeatherMakerScript Properties |
The WeatherMakerScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | AuroraManager |
Aurora manager
|
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | CloudManager |
Cloud manager
|
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | CommandBufferManager |
Command buffer manager
|
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | FogManager |
Fog manager
|
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | HasHadWeatherTransition |
Whether we have had a weather transition, if not first transition is instant
|
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() ![]() | Instance |
Shared instance of weather maker manager script
|
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() ![]() | IsHeadlessMode |
Determine if running in headless (server only, no rendering) mode
|
![]() | LastLocalProfile |
Last local profile that was set for the local player - do not try to set this value, it will have no effect, use a weather zone instead.
|
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | MainCamera |
Main camera
|
![]() | name | The name of the object. |
![]() | NetworkConnection |
Network connection info
|
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | PerformanceProfile |
Get the performance profile or default profile if null
|
![]() | PlayerSoundManager |
Player sound manager
|
![]() | PrecipitationManager |
Precipitation manager
|
![]() | PreviousLastLocalProfile |
Previous last local profile that was set for the local player - do not try to set this value, it will have no effect, use a weather zone instead.
|
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | SkyManager |
Sky manager
|
![]() | tag | The tag of this game object. |
![]() | ThunderAndLightningManager |
Thunder and lightning manager
|
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
![]() | WindManager |
Wind manager
|