WeatherMakerScript Properties |
The WeatherMakerScript type exposes the following members.
Name | Description | |
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animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
AuroraManager |
Aurora manager
| |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
CloudManager |
Cloud manager
| |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
CommandBufferManager |
Command buffer manager
| |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
FogManager |
Fog manager
| |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
HasHadWeatherTransition |
Whether we have had a weather transition, if not first transition is instant
| |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
Instance |
Shared instance of weather maker manager script
| |
isActiveAndEnabled | Has the Behaviour had enabled called. | |
IsHeadlessMode |
Determine if running in headless (server only, no rendering) mode
| |
LastLocalProfile |
Last local profile that was set for the local player - do not try to set this value, it will have no effect, use a weather zone instead.
| |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
MainCamera |
Main camera
| |
name | The name of the object. | |
NetworkConnection |
Network connection info
| |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
PerformanceProfile |
Get the performance profile or default profile if null
| |
PlayerSoundManager |
Player sound manager
| |
PrecipitationManager |
Precipitation manager
| |
PreviousLastLocalProfile |
Previous last local profile that was set for the local player - do not try to set this value, it will have no effect, use a weather zone instead.
| |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
SkyManager |
Sky manager
| |
tag | The tag of this game object. | |
ThunderAndLightningManager |
Thunder and lightning manager
| |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. | |
WindManager |
Wind manager
|