| WeatherMakerFogScriptTTransitionFogDensity Method  | 
 
            Set a new fog density over a period of time - if set to 0, game object will be disabled at end of transition
            
 
    Namespace: 
   DigitalRuby.WeatherMaker
    Assembly:
   Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
 Syntax
Syntaxpublic void TransitionFogDensity(
	float fromDensity,
	float toDensity,
	float transitionDuration
)
Public Sub TransitionFogDensity ( 
	fromDensity As Single,
	toDensity As Single,
	transitionDuration As Single
)
public:
void TransitionFogDensity(
	float fromDensity, 
	float toDensity, 
	float transitionDuration
)
member TransitionFogDensity : 
        fromDensity : float32 * 
        toDensity : float32 * 
        transitionDuration : float32 -> unit 
Parameters
- fromDensity
- Type: SystemSingle
 Start of new fog density
- toDensity
- Type: SystemSingle
 End of new fog density
- transitionDuration
- Type: SystemSingle
 How long to transition to the new fog density in seconds
 See Also
See Also