WeatherMakerLightManagerScript Methods | 
The WeatherMakerLightManagerScript type exposes the following members.
| Name | Description | |
|---|---|---|
| AddLight | 
            Add a light, unless AutoFindLights is true
              | |
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children.  | |
| CalculateFrustumPlanes | 
            This method calculates frustum planes and corners and sets current camera. Normally this is called automatically,
            but for something like a reflection camera render in a pre-cull event, call this manually
              | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour.  | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour.  | |
| CompareTag | Is this game object tagged with tag ?  | |
| Equals | (Inherited from Object.) | |
| EvaluateGradient | 
            Get a color for a gradient given a lookup value on the gradient
              | |
| Finalize | (Inherited from Object.) | |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't.  | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't.  | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search.  | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents.  | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject.  | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children.  | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children.  | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents.  | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object.  | |
| GetType | (Inherited from Object.) | |
| Invoke | Invokes the method methodName in time seconds.  | |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.  | |
| IsInvoking | Is any invoke pending on this MonoBehaviour?  | |
| IsInvoking(String) | Is any invoke on methodName pending?  | |
| MemberwiseClone | (Inherited from Object.) | |
| RemoveLight | 
            Remove a light, unless AutoFindLights is true
              | |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object.  | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.  | |
| StartCoroutine(IEnumerator) | Starts a coroutine.  | |
| StartCoroutine(String) | Starts a coroutine named methodName.  | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName.  | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour.  | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.  | |
| SunForCamera | 
            Get the primary sun given a camera
              | |
| ToString | Returns the name of the GameObject.  | |
| UpdateShaderVariables | 
            Update shader variables for an object.
              | 
| Name | Description | |
|---|---|---|
| CachedName | 
            Get cached name
              (Defined by WeatherMakerObjectExtensions.) | |
| SetCachedName | 
            Put name in the cache
              (Defined by WeatherMakerObjectExtensions.) |