WeatherMakerCloudLayerProfileScript Fields |
The WeatherMakerCloudLayerProfileScript type exposes the following members.
| Name | Description | |
|---|---|---|
| CloudAmbientMultiplier | Cloud ambient light multiplier. | |
| CloudColor | Cloud color, for lighting. | |
| CloudCover | Cloud cover, controls how many clouds / how thick the clouds are. | |
| CloudDensity | Cloud density, controls how opaque the clouds are and how much the cloud block directional light. | |
| CloudEmissionColor | Cloud emission color, always emits this color regardless of lighting. | |
| CloudGradientColor | Cloud gradient color, where center of gradient is sun at horizon, right is up. | |
| CloudHeight | Cloud height - affects how fast clouds move as player moves and affects scale. | |
| CloudLightAbsorption | Cloud light absorption. As this approaches 0, more light is absorbed. | |
| CloudNoise | Texture for cloud noise - use single channel texture only. | |
| CloudNoiseMultiplier | Cloud noise multiplier, up to 4 octaves. Should add up to about 1. | |
| CloudNoiseRotation | Cloud noise rotation in degrees. | |
| CloudNoiseScale | Cloud noise scale, up to 4 octaves, set to 0 to not process that octave. | |
| CloudNoiseVelocity | Cloud noise velocity. | |
| CloudRayOffset | Bring clouds down at the horizon at the cost of stretching over the top. | |
| CloudScatterMultiplier | Cloud Scatter light multiplier | |
| CloudSharpness | Cloud sharpness, controls how distinct the clouds are. |