WeatherMakerCloudLayerProfileScript Fields |
The WeatherMakerCloudLayerProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | CloudAmbientMultiplier | Cloud ambient light multiplier. |
![]() | CloudColor | Cloud color, for lighting. |
![]() | CloudCover | Cloud cover, controls how many clouds / how thick the clouds are. |
![]() | CloudDensity | Cloud density, controls how opaque the clouds are and how much the cloud block directional light. |
![]() | CloudEmissionColor | Cloud emission color, always emits this color regardless of lighting. |
![]() | CloudGradientColor | Cloud gradient color, where center of gradient is sun at horizon, right is up. |
![]() | CloudHeight | Cloud height - affects how fast clouds move as player moves and affects scale. |
![]() | CloudLightAbsorption | Cloud light absorption. As this approaches 0, more light is absorbed. |
![]() | CloudNoise | Texture for cloud noise - use single channel texture only. |
![]() | CloudNoiseMultiplier | Cloud noise multiplier, up to 4 octaves. Should add up to about 1. |
![]() | CloudNoiseRotation | Cloud noise rotation in degrees. |
![]() | CloudNoiseScale | Cloud noise scale, up to 4 octaves, set to 0 to not process that octave. |
![]() | CloudNoiseVelocity | Cloud noise velocity. |
![]() | CloudRayOffset | Bring clouds down at the horizon at the cost of stretching over the top. |
![]() | CloudScatterMultiplier | Cloud Scatter light multiplier |
![]() | CloudSharpness | Cloud sharpness, controls how distinct the clouds are. |