WeatherMakerLightningBoltPrefabScriptBase Fields |
The WeatherMakerLightningBoltPrefabScriptBase type exposes the following members.
Name | Description | |
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AutomaticModeSeconds | Turns lightning into automatic mode for this number of seconds, then puts it into manual mode. | |
Camera | The camera the lightning should be shown in. Defaults to the current camera, or the main camera if current camera is null. If you are using a different camera, you may want to put the lightning in it's own layer and cull that layer out of any other cameras. (Inherited from WeatherMakerLightningBoltScript.) | |
CameraMode | Type of camera mode. Auto detects the camera and creates appropriate lightning. Can be overriden to do something more specific regardless of camera. (Inherited from WeatherMakerLightningBoltScript.) | |
ChaosFactor | The chaos factor that determines how far the lightning main trunk can spread out, higher numbers spread out more. 0 - 1. | |
ChaosFactorForks | The chaos factor that determines how far the forks of the lightning can spread out, higher numbers spread out more. 0 - 1. | |
CompensateForParentTransform | Whether to compensate for the parent transform. Default is false. If true, rotation, scale and position are altered by the parent transform. Use this to fix scaling, rotation and other offset problems with the lightning. (Inherited from WeatherMakerLightningBoltScript.) | |
CountProbabilityModifier | Reduces the probability that additional bolts from CountRange will actually happen (0 - 1). | |
CountRange | How many lightning bolts to emit for each interval | |
CustomTransformHandler | Custom handler to modify the transform of each lightning bolt, useful if it will be alive longer than a few frames and needs to scale and rotate based on the position of other objects. | |
DelayRange | Delay in seconds (range) before each additional lightning bolt in count range is emitted | |
DestinationBlendMode | Destination blend mode. Default is One. For additive blend use One. For alpha blend use OneMinusSrcAlpha. (Inherited from WeatherMakerLightningBoltScript.) | |
DurationRange | For each bolt emitted, how long should it stay in seconds | |
EndWidthMultiplier | How much smaller the lightning should get as it goes towards the end of the bolt. For example, 0.5 will make the end 50% the width of the start. | |
FadeFullyLitMultiplier | Modify the duration of fully lit lightning. | |
FadeInMultiplier | Modify the duration of lightning fade in. | |
FadeOutMultiplier | Modify the duration of lightning fade out. | |
FadePercent | What percent of time the lightning should fade in and out. For example, 0.15 fades in 15% of the time and fades out 15% of the time, with full visibility 70% of the time. | |
Forkedness | How forked should the lightning be? (0 - 1, 0 for none, 1 for lots of forks) | |
ForkEndWidthMultiplier | Forks have their EndWidthMultiplier multiplied by this value | |
ForkLengthMultiplier | Minimum distance multiplier for forks | |
ForkLengthVariance | Fork distance multiplier variance. Random range of 0 to n that is added to Fork Length Multiplier. | |
Generations | Generations (1 - 8, higher makes more detailed but more expensive lightning) | |
GlowIntensity | The intensity of the glow | |
GlowTintColor | Tint color for the lightning glow (Inherited from WeatherMakerLightningBoltScript.) | |
GlowWidthMultiplier | The width multiplier for the glow, 0 - 64 | |
GrowthMultiplier | 0 - 1, how slowly the lightning should grow. 0 for instant, 1 for slow. | |
HideGizmos |
Whether to hide gizmos
(Inherited from WeatherMakerLightningBoltScript.) | |
Intensity | Intensity of the lightning | |
IntensityFlicker | Cause lightning to flicker, x = min, y = max, z = time multiplier, w = add to intensity (Inherited from WeatherMakerLightningBoltScript.) | |
IntensityFlickerTexture | Lightning intensity flicker lookup texture (Inherited from WeatherMakerLightningBoltScript.) | |
IntervalRange | How long to wait before creating another round of lightning bolts in seconds | |
JitterMultiplier | Jitter multiplier to randomize lightning size. Jitter depends on trunk width and will make the lightning move rapidly and jaggedly, giving a more lively and sometimes cartoony feel. Jitter may be shared with other bolts depending on materials. If you need different jitters for the same material, create a second script object. (Inherited from WeatherMakerLightningBoltScript.) | |
LevelOfDetailDistance | If non-zero, the Camera property is used to get distance of lightning from camera. Lightning generations is reduced for each distance from camera. For example, if LevelOfDetailDistance was 100 and the lightning was 200 away from camera, generations would be reduced by 2, to a minimum of 1. (Inherited from WeatherMakerLightningBoltScript.) | |
LifeTime | How long (in seconds) this game object should live before destroying itself. Leave as 0 for infinite. | |
LightningDestinationParticleSystem | Particle system to play at the point of impact (end). 'Emission rate' particles will be emitted all at once. (Inherited from WeatherMakerLightningBoltScript.) | |
LightningGlowTexture | The texture to use for the lightning glow, or null for the material default texture. (Inherited from WeatherMakerLightningBoltScript.) | |
LightningMaterialMesh | Lightning material for mesh renderer - glow (Inherited from WeatherMakerLightningBoltScript.) | |
LightningMaterialMeshNoGlow | Lightning material for mesh renderer - bolt (Inherited from WeatherMakerLightningBoltScript.) | |
LightningOriginParticleSystem | Particle system to play at the point of emission (start). 'Emission rate' particles will be emitted all at once. (Inherited from WeatherMakerLightningBoltScript.) | |
LightningTexture | The texture to use for the lightning bolts, or null for the material default texture. (Inherited from WeatherMakerLightningBoltScript.) | |
LightningTintColor | Tint color for the lightning (Inherited from WeatherMakerLightningBoltScript.) | |
LightParameters | Light parameters | |
ManualMode | Manual or automatic mode. Manual requires that you call the Trigger method in script. Automatic uses the interval to create lightning continuously. | |
MaximumLightsPerBatch | Maximum number of lights that can be created per batch of lightning | |
MultiThreaded | Whether to use multi-threaded generation of lightning. Lightning will be delayed by about 1 frame if this is turned on, but this can significantly improve performance. (Inherited from WeatherMakerLightningBoltScript.) | |
QualitySetting | Lightning quality setting. This allows setting limits on generations, lights and shadow casting lights based on the global quality setting. (Inherited from WeatherMakerLightningBoltScript.) | |
RenderQueue | The render queue for the lightning. -1 for default. (Inherited from WeatherMakerLightningBoltScript.) | |
SoftParticlesFactor | Soft particles factor. 0.01 to 3.0 are typical, 100.0 to disable. (Inherited from WeatherMakerLightningBoltScript.) | |
SortLayerName | Sort layer name (Inherited from WeatherMakerLightningBoltScript.) | |
SortOrderInLayer | Order in sort layer (Inherited from WeatherMakerLightningBoltScript.) | |
SourceBlendMode | Source blend mode. Default is SrcAlpha. (Inherited from WeatherMakerLightningBoltScript.) | |
TrunkWidthRange | The trunk width range in unity units (x = min, y = max) | |
Turbulence | Built in turbulance based on the direction of each segment. Small values usually work better, like 0.2. (Inherited from WeatherMakerLightningBoltScript.) | |
TurbulenceVelocity | Global turbulence velocity for this script (Inherited from WeatherMakerLightningBoltScript.) | |
UseGameTime | True to use game time, false to use real time (Inherited from WeatherMakerLightningBoltScript.) | |
UseWorldSpace | True if you are using world space coordinates for the lightning bolt, false if you are using coordinates relative to the parent game object. (Inherited from WeatherMakerLightningBoltScript.) |