WeatherMakerDayNightCycleManagerScript Properties |
The WeatherMakerDayNightCycleManagerScript type exposes the following members.
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| DateTime |
Get a date time object representing the current year, month, day and time of day in local time
| |
| DawnDuskMultiplier |
1 if it is fully dawn or dusk
| |
| Day |
Day
| |
| DayMultiplier |
1 if it is fully day
| |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| Instance |
Shared instance of day/night cycle manager script
| |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| Latitude |
Latitude in degrees
| |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| Longitude |
Longitude in degrees
| |
| Month |
Month
| |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| NightMultiplier |
1 if it is fully night
| |
| NightSpeed |
Night speed
| |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| Speed |
Day speed
| |
| SunData |
Sun data
| |
| tag | The tag of this game object. | |
| TimeOfDay |
Get / set the time of day in seconds, 0 to 86400
| |
| TimeOfDayCategory |
Time of day category
| |
| TimeOfDayTimespan |
Time of day as a TimeSpan object
| |
| TimeZoneOffsetSeconds |
Time zone offset in seconds
| |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. | |
| Year |
Year
|