WeatherMakerDayNightCycleManagerScript Properties |
The WeatherMakerDayNightCycleManagerScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | DateTime |
Get a date time object representing the current year, month, day and time of day in local time
|
![]() | DawnDuskMultiplier |
1 if it is fully dawn or dusk
|
![]() | Day |
Day
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![]() | DayMultiplier |
1 if it is fully day
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![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() ![]() | Instance |
Shared instance of day/night cycle manager script
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![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | Latitude |
Latitude in degrees
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![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | Longitude |
Longitude in degrees
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![]() | Month |
Month
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![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | NightMultiplier |
1 if it is fully night
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![]() | NightSpeed |
Night speed
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![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | Speed |
Day speed
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![]() | SunData |
Sun data
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![]() | tag | The tag of this game object. |
![]() | TimeOfDay |
Get / set the time of day in seconds, 0 to 86400
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![]() | TimeOfDayCategory |
Time of day category
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![]() | TimeOfDayTimespan |
Time of day as a TimeSpan object
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![]() | TimeZoneOffsetSeconds |
Time zone offset in seconds
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![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
![]() | Year |
Year
|