WeatherMakerDayNightCycleManagerScript Properties |
The WeatherMakerDayNightCycleManagerScript type exposes the following members.
Name | Description | |
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animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
DateTime |
Get a date time object representing the current year, month, day and time of day in local time
| |
DawnDuskMultiplier |
1 if it is fully dawn or dusk
| |
Day |
Day
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DayMultiplier |
1 if it is fully day
| |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
Instance |
Shared instance of day/night cycle manager script
| |
isActiveAndEnabled | Has the Behaviour had enabled called. | |
Latitude |
Latitude in degrees
| |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
Longitude |
Longitude in degrees
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Month |
Month
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name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
NightMultiplier |
1 if it is fully night
| |
NightSpeed |
Night speed
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particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
Speed |
Day speed
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SunData |
Sun data
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tag | The tag of this game object. | |
TimeOfDay |
Get / set the time of day in seconds, 0 to 86400
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TimeOfDayCategory |
Time of day category
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TimeOfDayTimespan |
Time of day as a TimeSpan object
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TimeZoneOffsetSeconds |
Time zone offset in seconds
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transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. | |
Year |
Year
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