WeatherMakerFogProfileScript Fields |
The WeatherMakerFogProfileScript type exposes the following members.
Name | Description | |
---|---|---|
DitherLevel | Dithering level. 0 to disable dithering. | |
FogCloudShadowStrength | How much cloud shadows effect the fog, set to 0 for indoor fog. | |
FogColor | Fog color | |
FogDensity | Fog density | |
FogDensityGradient | Fog density gradient based on sun position where center is sun at horizon. Use alpha, color is ignored. | |
FogEdgeFalloffPower | Fog edge falloff power. Ignored for full screen fog. | |
FogEdgeSmoothFactor | Fog edge smooth factor. Ignored for full screen fog. | |
FogEmissionColor | Fog emission color, alpha is intensity | |
FogEndDepth | The depth where fog ends (in world space units). Ignored if 0 or fog is not full screen or fog has a height limit. | |
FogFactorMultiplier | Multiply the computed fog factor by this value | |
FogGradientColor | Fog gradient color based on sun position where center is sun at horizon. | |
FogHeightFalloffPower | Fog height falloff power. | |
FogLightAbsorption | Fog light absorption - lower values absorb more light, higher values scatter and intensify light more. | |
FogMode | Fog mode | |
FogNoiseAdder | Controls how the noise value is calculated. Negative values allow areas of no noise, higher values increase the intensity of the noise. | |
FogNoiseMultiplier | How much the noise effects the fog. | |
FogNoiseSampleCount | Number of samples to take for 3D fog. If the player will never enter the fog, this can be a lower value. If the player can move through the fog, 40 or higher is better, but will cost some performance. | |
FogNoiseScale | Fog noise scale. Lower values get less tiling. 0 to disable noise. | |
FogNoiseVelocity | Fog noise velocity, determines how fast the fog moves. Not all fog scripts support 3d velocity, some only support 2d velocity (x and y). | |
FogNoiseVelocityRotation | Fog noise rotation speed in radians per second. W is rotation radius. | |
FogShadowBrightness | Controls brightness of light in the fog vs in shadow. Higher values are brighter in the shadows. | |
FogShadowDecay | Controls how light falls off from the light source. Lower values fall off faster. | |
FogShadowDither | Fog shadow dither multiplier. Higher values dither more. | |
FogShadowDitherMagic | Magic numbers for fog shadow dithering. Tweak if you don't like the dithering appearance. | |
FogShadowMaxRayLength | Max ray length for fog shadows. Set to 0 to disable fog shadows. | |
FogShadowMultiplier | Multiplier for fog shadow lighting. Higher values make brighter light rays. | |
FogShadowPower | Controls how light falls off from the light source. Higher values fall off faster. Setting this to a value that is a power of two is recommended. | |
FogShadowSampleCount | Number of shadow samples, 0 to disable fog shadows. | |
FogShadowStrengthFactor | Control how fog casts shadow. Larger values cast more shadow. | |
FogStartDepth | The depth where fog starts (in world space units). Ignored if fog is not full screen or fog has a height limit. | |
MaxFogFactor | Maximum fog factor, where 1 is the maximum allowed fog. | |
WindEffectsFogNoiseVelocity | True to have wind affect fog noise velocity, false otherwise. This does require scanning for wind zones, so disable if you see any performance issues. |