WeatherMakerFogProfileScript Fields |
The WeatherMakerFogProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | DitherLevel | Dithering level. 0 to disable dithering. |
![]() | FogCloudShadowStrength | How much cloud shadows effect the fog, set to 0 for indoor fog. |
![]() | FogColor | Fog color |
![]() | FogDensity | Fog density |
![]() | FogDensityGradient | Fog density gradient based on sun position where center is sun at horizon. Use alpha, color is ignored. |
![]() | FogEdgeFalloffPower | Fog edge falloff power. Ignored for full screen fog. |
![]() | FogEdgeSmoothFactor | Fog edge smooth factor. Ignored for full screen fog. |
![]() | FogEmissionColor | Fog emission color, alpha is intensity |
![]() | FogEndDepth | The depth where fog ends (in world space units). Ignored if 0 or fog is not full screen or fog has a height limit. |
![]() | FogFactorMultiplier | Multiply the computed fog factor by this value |
![]() | FogGradientColor | Fog gradient color based on sun position where center is sun at horizon. |
![]() | FogHeightFalloffPower | Fog height falloff power. |
![]() | FogLightAbsorption | Fog light absorption - lower values absorb more light, higher values scatter and intensify light more. |
![]() | FogMode | Fog mode |
![]() | FogNoiseAdder | Controls how the noise value is calculated. Negative values allow areas of no noise, higher values increase the intensity of the noise. |
![]() | FogNoiseMultiplier | How much the noise effects the fog. |
![]() | FogNoiseSampleCount | Number of samples to take for 3D fog. If the player will never enter the fog, this can be a lower value. If the player can move through the fog, 40 or higher is better, but will cost some performance. |
![]() | FogNoiseScale | Fog noise scale. Lower values get less tiling. 0 to disable noise. |
![]() | FogNoiseVelocity | Fog noise velocity, determines how fast the fog moves. Not all fog scripts support 3d velocity, some only support 2d velocity (x and y). |
![]() | FogNoiseVelocityRotation | Fog noise rotation speed in radians per second. W is rotation radius. |
![]() | FogShadowBrightness | Controls brightness of light in the fog vs in shadow. Higher values are brighter in the shadows. |
![]() | FogShadowDecay | Controls how light falls off from the light source. Lower values fall off faster. |
![]() | FogShadowDither | Fog shadow dither multiplier. Higher values dither more. |
![]() | FogShadowDitherMagic | Magic numbers for fog shadow dithering. Tweak if you don't like the dithering appearance. |
![]() | FogShadowMaxRayLength | Max ray length for fog shadows. Set to 0 to disable fog shadows. |
![]() | FogShadowMultiplier | Multiplier for fog shadow lighting. Higher values make brighter light rays. |
![]() | FogShadowPower | Controls how light falls off from the light source. Higher values fall off faster. Setting this to a value that is a power of two is recommended. |
![]() | FogShadowSampleCount | Number of shadow samples, 0 to disable fog shadows. |
![]() | FogShadowStrengthFactor | Control how fog casts shadow. Larger values cast more shadow. |
![]() | FogStartDepth | The depth where fog starts (in world space units). Ignored if fog is not full screen or fog has a height limit. |
![]() | MaxFogFactor | Maximum fog factor, where 1 is the maximum allowed fog. |
![]() | WindEffectsFogNoiseVelocity | True to have wind affect fog noise velocity, false otherwise. This does require scanning for wind zones, so disable if you see any performance issues. |