WeatherMakerThunderAndLightningScript Fields |
The WeatherMakerThunderAndLightningScript type exposes the following members.
Name | Description | |
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CloudLightningChance | The chance lightning will simply be in the clouds with no visible bolt | |
EndXVariance | The variance of the end point in the x direction. Can be absolute or percentage depending on 2D or 3D mode. | |
EndYVariance | The variance of the end point in the y direction. Does not get applied if the lightning hit the ground. Can be absolute or percentage depending on 2D or 3D mode. | |
EndZVariance | The variance of the end point in the z direction. Can be absolute or percentage depending on 2D or 3D mode. | |
ExternalIntensityMultiplier | External intensity modifier to reduce amount of lightning. For example if a player moves indoors or in a cave, you could set this to 0 to turn off lightning. | |
GroundLightningChance | The chance that non-cloud lightning will hit the ground | |
LightningBoltScript | Lightning bolt script | |
LightningForcedVisibilityProbability | Probability that lightning strikes will be forced to be visible in the camera view. Even if this fails, there is still a change that the lightning will be visible. Ignored for some modes such as 2D. | |
LightningIntenseProbability | Probability (0-1) of an intense lightning bolt that hits really close. Intense lightning has increased brightness and louder thunder compared to normal lightning, and the thunder sounds plays a lot sooner. | |
LightningIntervalTimeRange | Random interval between strikes. | |
StartXVariance | The variance of the end point in the x direction. Can be absolute or percentage depending on 2D or 3D mode. | |
StartYBase | Starting y value for the lightning strikes. Can be absolute or percentage of visible scene height depending on 2D or 3D mode. | |
StartYBaseCloudOnly | Starting y value for the cloud only lightning strikes. Can be absolute or percentage of visible scene height depending on 2D or 3D mode. | |
StartYVariance | The variance of the end point in the y direction. Does not get applied if the lightning hit the ground. Can be absolute or percentage depending on 2D or 3D mode. | |
StartZVariance | The variance of the end point in the z direction. Can be absolute or percentage depending on 2D or 3D mode. | |
ThunderSoundPlayed |
Fires when a thunder sounds plays. Parameters are the audio clip and intensity.
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ThunderSoundsIntense | Sounds to play for intense thunder. One will be chosen at random for each lightning strike. | |
ThunderSoundsNormal | Sounds to play for normal thunder. One will be chosen at random for each lightning strike. Depending on intensity, some normal lightning may not play a thunder sound. | |
VolumeModifier | Volume modifier for thunder |