WeatherMakerFullScreenFogProfileScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenFogProfileScript type exposes the following members.
Name | Description | |
---|---|---|
WeatherMakerFullScreenFogProfileScript | Initializes a new instance of the WeatherMakerFullScreenFogProfileScript class |
Name | Description | |
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FogGlobalShadow |
Shadow created by fog
| |
FogIntensityMultiplier |
Fog intensity multiplier
| |
FogScatterReduction |
Density of fog for scattering reduction
(Inherited from WeatherMakerFogProfileScript.) | |
HasNoise |
Whether this fog profile will render noise in the fog
(Inherited from WeatherMakerFogProfileScript.) | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
name | The name of the object. |
Name | Description | |
---|---|---|
CopyStateTo |
Copy state to another fog profile
(Inherited from WeatherMakerFogProfileScript.) | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
SetDirty | Obsolete. (Inherited from ScriptableObject.) | |
ToString | Returns the name of the GameObject. | |
Update |
Update
(Inherited from WeatherMakerFogProfileScript.) | |
UpdateMaterialProperties |
Update full screen fog material properties
(Overrides WeatherMakerFogProfileScriptUpdateMaterialProperties(Material, Camera, Boolean).) |
Name | Description | |
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DitherLevel | Dithering level. 0 to disable dithering. (Inherited from WeatherMakerFogProfileScript.) | |
FogCloudShadowStrength | How much cloud shadows effect the fog, set to 0 for indoor fog. (Inherited from WeatherMakerFogProfileScript.) | |
FogColor | Fog color (Inherited from WeatherMakerFogProfileScript.) | |
FogDensity | Fog density (Inherited from WeatherMakerFogProfileScript.) | |
FogDensityGradient | Fog density gradient based on sun position where center is sun at horizon. Use alpha, color is ignored. (Inherited from WeatherMakerFogProfileScript.) | |
FogEdgeFalloffPower | Fog edge falloff power. Ignored for full screen fog. (Inherited from WeatherMakerFogProfileScript.) | |
FogEdgeSmoothFactor | Fog edge smooth factor. Ignored for full screen fog. (Inherited from WeatherMakerFogProfileScript.) | |
FogEmissionColor | Fog emission color, alpha is intensity (Inherited from WeatherMakerFogProfileScript.) | |
FogEndDepth | The depth where fog ends (in world space units). Ignored if 0 or fog is not full screen or fog has a height limit. (Inherited from WeatherMakerFogProfileScript.) | |
FogFactorMultiplier | Multiply the computed fog factor by this value (Inherited from WeatherMakerFogProfileScript.) | |
FogGradientColor | Fog gradient color based on sun position where center is sun at horizon. (Inherited from WeatherMakerFogProfileScript.) | |
FogHeight | Fog height. Set to 0 for unlimited height. | |
FogHeightFalloffPower | Fog height falloff power. (Inherited from WeatherMakerFogProfileScript.) | |
FogLightAbsorption | Fog light absorption - lower values absorb more light, higher values scatter and intensify light more. (Inherited from WeatherMakerFogProfileScript.) | |
FogMode | Fog mode (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseAdder | Controls how the noise value is calculated. Negative values allow areas of no noise, higher values increase the intensity of the noise. (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseMultiplier | How much the noise effects the fog. (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseSampleCount | Number of samples to take for 3D fog. If the player will never enter the fog, this can be a lower value. If the player can move through the fog, 40 or higher is better, but will cost some performance. (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseScale | Fog noise scale. Lower values get less tiling. 0 to disable noise. (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseVelocity | Fog noise velocity, determines how fast the fog moves. Not all fog scripts support 3d velocity, some only support 2d velocity (x and y). (Inherited from WeatherMakerFogProfileScript.) | |
FogNoiseVelocityRotation | Fog noise rotation speed in radians per second. W is rotation radius. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowBrightness | Controls brightness of light in the fog vs in shadow. Higher values are brighter in the shadows. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowDecay | Controls how light falls off from the light source. Lower values fall off faster. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowDither | Fog shadow dither multiplier. Higher values dither more. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowDitherMagic | Magic numbers for fog shadow dithering. Tweak if you don't like the dithering appearance. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowMaxRayLength | Max ray length for fog shadows. Set to 0 to disable fog shadows. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowMultiplier | Multiplier for fog shadow lighting. Higher values make brighter light rays. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowPower | Controls how light falls off from the light source. Higher values fall off faster. Setting this to a value that is a power of two is recommended. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowSampleCount | Number of shadow samples, 0 to disable fog shadows. (Inherited from WeatherMakerFogProfileScript.) | |
FogShadowStrengthFactor | Control how fog casts shadow. Larger values cast more shadow. (Inherited from WeatherMakerFogProfileScript.) | |
FogStartDepth | The depth where fog starts (in world space units). Ignored if fog is not full screen or fog has a height limit. (Inherited from WeatherMakerFogProfileScript.) | |
MaxFogFactor | Maximum fog factor, where 1 is the maximum allowed fog. (Inherited from WeatherMakerFogProfileScript.) | |
ShadowMultiplierPower | How much to increase shadow in fog. Lower numbers cause less shadow. | |
SunShaftBackgroundColorMultiplier | Intensity of background color. Set to 0 to not blend in the background at all on the shafts. | |
SunShaftBackgroundTintColor | Tint of background color | |
SunShaftBrightness | Increases the sun shaft brightness | |
SunShaftDecay | Determines light fall-off from start of sun shaft. Set to 1 for no fall-off. | |
SunShaftDither | Controls dithering intensity of sun shafts. | |
SunShaftDitherMagic | Controls dithering appearance of sun shafts. | |
SunShaftSampleCount | The number of shaft samples. Set to 0 to disable sun shafts. | |
SunShaftSpread | Sun shaft spread (0 - 1). | |
SunShaftStepMultiplier | Combined with each ray march, this determines how much light is accumulated each step. | |
SunShaftTintColor | Sun shaft tint color. Alpha value determines tint intensity. | |
WindEffectsFogNoiseVelocity | True to have wind affect fog noise velocity, false otherwise. This does require scanning for wind zones, so disable if you see any performance issues. (Inherited from WeatherMakerFogProfileScript.) |
Name | Description | |
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CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |