| FingersScript Methods | 
The FingersScript type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|  | AddGesture | 
            Add a gesture to the fingers script. This gesture will give callbacks when it changes state.
             | 
|  | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | 
|  | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | 
|  | CompareTag | Is this game object tagged with tag ? | 
|  | Equals | (Inherited from Object.) | 
|  | Finalize | (Inherited from Object.) | 
|   | GestureIntersectsObject | 
            Check if a gesture intersects an object
             | 
|  | GestureTouchFromVirtualTouch | 
            Create a gesture touch object from a virtual touch object and updates the previous position internally
             | 
|   | GetCameraForGesture | 
            Get camera for a gesture using gesture start location
             | 
|  | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
|  | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | 
|  | GetComponent``1 | (Inherited from Component.) | 
|  | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
|  | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | 
|  | GetComponentInChildren``1 | (Inherited from Component.) | 
|  | GetComponentInChildren``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | 
|  | GetComponentInParent``1 | (Inherited from Component.) | 
|  | GetComponents(Type) | Returns all components of Type type in the GameObject. | 
|  | GetComponents(Type, ListComponent) | (Inherited from Component.) | 
|  | GetComponents``1 | (Inherited from Component.) | 
|  | GetComponents``1(ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | 
|  | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | 
|  | GetComponentsInChildren``1 | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInParent(Type) | (Inherited from Component.) | 
|  | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | 
|  | GetComponentsInParent``1 | (Inherited from Component.) | 
|  | GetComponentsInParent``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | 
|  | GetHashCode | (Inherited from Object.) | 
|  | GetInstanceID | Returns the instance id of the object. | 
|  | GetType | (Inherited from Object.) | 
|  | Invoke | Invokes the method methodName in time seconds. | 
|  | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | 
|  | IsInvoking | Is any invoke pending on this MonoBehaviour? | 
|  | IsInvoking(String) | Is any invoke on methodName pending? | 
|  | MemberwiseClone | (Inherited from Object.) | 
|   | RectTransformToScreenSpace | 
            Convert rect transform to screen space
             | 
|  | RemoveGesture | 
            Remove a gesture from the script and dispose of it. The gesture will no longer give callbacks.
            You will need to re-create the gesture.
             | 
|  | ResetState | 
            Reset state - all touches and tracking are cleared
             | 
|  | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | StartCoroutine(IEnumerator) | Starts a coroutine. | 
|  | StartCoroutine(String) | Starts a coroutine named methodName. | 
|  | StartCoroutine(String, Object) | Starts a coroutine named methodName. | 
|  | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | 
|   | StartOrResetGesture | 
            Start or reset a gesture
             | 
|  | StopAllCoroutines | Stops all coroutines running on this behaviour. | 
|  | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | ToString | Returns the name of the GameObject. | 
 See Also
See Also