| FingersScrollViewComponentScript Class | 
 Inheritance Hierarchy
Inheritance HierarchyNamespace: DigitalRubyShared
 Syntax
Syntaxpublic class FingersScrollViewComponentScript : MonoBehaviour
The FingersScrollViewComponentScript type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | FingersScrollViewComponentScript | Initializes a new instance of the FingersScrollViewComponentScript class | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | 
|  | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | 
|  | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | 
|  | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | 
|  | collider2D | Obsolete. The Collider2D component attached to the object. | 
|  | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | 
|  | DoubleTapGesture | 
            Double tap gesture to zoom in and out
             | 
|  | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|  | gameObject | The game object this component is attached to. A component is always attached to a game object. | 
|  | guiElement | Obsolete. (Inherited from Component.) | 
|  | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | 
|  | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
|  | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
|  | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | 
|  | isActiveAndEnabled | Has the Behaviour had enabled called. | 
|  | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | 
|  | name | The name of the object. | 
|  | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
|  | PanGesture | 
            Pan gesture for moving the scroll view around
             | 
|  | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | 
|  | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | 
|  | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | 
|  | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | 
|  | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | 
|  | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | 
|  | ScaleGesture | 
            Scale gesture for zooming in and out
             | 
|  | tag | The tag of this game object. | 
|  | transform | The Transform attached to this GameObject. | 
|  | useGUILayout | Disabling this lets you skip the GUI layout phase. | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|  | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | 
|  | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | 
|  | CompareTag | Is this game object tagged with tag ? | 
|  | Equals | (Inherited from Object.) | 
|  | Finalize | (Inherited from Object.) | 
|  | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
|  | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | 
|  | GetComponent``1 | (Inherited from Component.) | 
|  | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
|  | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | 
|  | GetComponentInChildren``1 | (Inherited from Component.) | 
|  | GetComponentInChildren``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | 
|  | GetComponentInParent``1 | (Inherited from Component.) | 
|  | GetComponents(Type) | Returns all components of Type type in the GameObject. | 
|  | GetComponents(Type, ListComponent) | (Inherited from Component.) | 
|  | GetComponents``1 | (Inherited from Component.) | 
|  | GetComponents``1(ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | 
|  | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | 
|  | GetComponentsInChildren``1 | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | 
|  | GetComponentsInParent(Type) | (Inherited from Component.) | 
|  | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | 
|  | GetComponentsInParent``1 | (Inherited from Component.) | 
|  | GetComponentsInParent``1(Boolean) | (Inherited from Component.) | 
|  | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | 
|  | GetHashCode | (Inherited from Object.) | 
|  | GetInstanceID | Returns the instance id of the object. | 
|  | GetType | (Inherited from Object.) | 
|  | Invoke | Invokes the method methodName in time seconds. | 
|  | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | 
|  | IsInvoking | Is any invoke pending on this MonoBehaviour? | 
|  | IsInvoking(String) | Is any invoke on methodName pending? | 
|  | MemberwiseClone | (Inherited from Object.) | 
|  | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | 
|  | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
|  | StartCoroutine(IEnumerator) | Starts a coroutine. | 
|  | StartCoroutine(String) | Starts a coroutine named methodName. | 
|  | StartCoroutine(String, Object) | Starts a coroutine named methodName. | 
|  | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | 
|  | StopAllCoroutines | Stops all coroutines running on this behaviour. | 
|  | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | 
|  | ToString | Returns the name of the GameObject. | 
|  | ZoomRectForScaleAndCenter | 
            Get a rect that will be fully visible centered around a center point at a scale
            TODO: Add a function to zoom to a rect with animation
             | 
 Fields
Fields| Name | Description | |
|---|---|---|
|  | BounceModifier | How quickly the content bounces back to the center if it is moved or scaled out of bounds. Higher values move to the center faster. | 
|  | CanvasCamera | Canvas camera, null if canvas is screen space. | 
|  | DebugText | Optional, a text element to show debug text, useful for debugging the scroll view. | 
|  | DoubleTapAnimationTimeSeconds | How long a double tap will animate the zoom in and out. | 
|  | DoubleTapZoomInValue | The scale at which a double tap will zoom in to. | 
|  | DoubleTapZoomOutThreshold | The threshold of zoom scale at which a double tap will zoom out instead of zoom in. | 
|  | DoubleTapZoomOutValue | The scale at which a double tap will zoom out to. | 
|  | MaximumScale | The maximum scale multiplier. | 
|  | MaxSpeed | The max speed for the scroll view. When a pan finishes, velocity will be applied and the content will move a bit more. | 
|  | MinimumScale | The minimum scale multiplier. | 
|  | PanDampening | How quickly pan velocity reduces when a pan finishes. Lower values reduce faster. | 
|  | ScaleDampening | How quickly the scale velocity reduces when a scale finishes. Lower values reduce faster. | 
|  | ScaleSpeed | How fast the scale gesture scales in and out. Lower values scale more slowly. | 
|  | ScrollContent | The content to act as a scroll view. | 
|  | ScrollContentContainer | The game object of the element containing the scroll view. This is usually a panel with a transparent image. | 
 See Also
See Also