LightningBoltLineRendererMesh Class |
Namespace: DigitalRuby.ThunderAndLightning
The LightningBoltLineRendererMesh type exposes the following members.
| Name | Description | |
|---|---|---|
| LightningBoltLineRendererMesh |
Constructor
|
| Name | Description | |
|---|---|---|
| CustomTransform |
Custom transform, null if none
| |
| Empty |
Is the line renderer empty?
| |
| GameObject |
Game object
| |
| MaterialBolt |
Material for bolt
| |
| MaterialGlow |
Material for glow
| |
| MeshRendererBolt |
Mesh renderer for bolt
| |
| MeshRendererGlow |
Mesh renderer for glow
| |
| Tag |
User defined int
| |
| Transform |
The transform component
|
| Name | Description | |
|---|---|---|
| AppendLine |
Append a line, call multiple times after the one BeginLine call
| |
| BeginLine |
Begin a line
| |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| MemberwiseClone | (Inherited from Object.) | |
| PopulateMesh |
Apply changes to underlying mesh
| |
| PrepareForLines |
Prepare for lines to be added
| |
| Reset |
Reset all state
| |
| ToString | (Inherited from Object.) |