LightningBoltLineRendererMesh Class |
Namespace: DigitalRuby.ThunderAndLightning
The LightningBoltLineRendererMesh type exposes the following members.
Name | Description | |
---|---|---|
![]() | LightningBoltLineRendererMesh |
Constructor
|
Name | Description | |
---|---|---|
![]() | CustomTransform |
Custom transform, null if none
|
![]() | Empty |
Is the line renderer empty?
|
![]() | GameObject |
Game object
|
![]() | MaterialBolt |
Material for bolt
|
![]() | MaterialGlow |
Material for glow
|
![]() | MeshRendererBolt |
Mesh renderer for bolt
|
![]() | MeshRendererGlow |
Mesh renderer for glow
|
![]() | Tag |
User defined int
|
![]() | Transform |
The transform component
|
Name | Description | |
---|---|---|
![]() | AppendLine |
Append a line, call multiple times after the one BeginLine call
|
![]() | BeginLine |
Begin a line
|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | PopulateMesh |
Apply changes to underlying mesh
|
![]() | PrepareForLines |
Prepare for lines to be added
|
![]() | Reset |
Reset all state
|
![]() | ToString | (Inherited from Object.) |