LightningBoltLineRendererMeshAppendLine Method |
Append a line, call multiple times after the one BeginLine call
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void AppendLine(
Vector3 start,
Vector3 end,
float radius,
Color32 color,
float colorIntensity,
Vector4 fadeLifeTime,
float glowWidthModifier,
float glowIntensity
)
Public Sub AppendLine (
start As Vector3,
end As Vector3,
radius As Single,
color As Color32,
colorIntensity As Single,
fadeLifeTime As Vector4,
glowWidthModifier As Single,
glowIntensity As Single
)
public:
void AppendLine(
Vector3 start,
Vector3 end,
float radius,
Color32 color,
float colorIntensity,
Vector4 fadeLifeTime,
float glowWidthModifier,
float glowIntensity
)
member AppendLine :
start : Vector3 *
end : Vector3 *
radius : float32 *
color : Color32 *
colorIntensity : float32 *
fadeLifeTime : Vector4 *
glowWidthModifier : float32 *
glowIntensity : float32 -> unit
Parameters
- start
- Type: Vector3
Start position - end
- Type: Vector3
End position - radius
- Type: SystemSingle
Radius - color
- Type: Color32
Color - colorIntensity
- Type: SystemSingle
Color intensity - fadeLifeTime
- Type: Vector4
Fade lifetime - glowWidthModifier
- Type: SystemSingle
Glow width modifier - glowIntensity
- Type: SystemSingle
Glow intensity
See Also