ThunderAndLightningScript Fields |
The ThunderAndLightningScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | BaseLightRange | Base point light range for lightning bolts. Increases as intensity increases. |
![]() | Camera | Camera where the lightning should be centered over. Defaults to main camera. |
![]() | CloudLightningChance | The chance lightning will simply be in the clouds with no visible bolt |
![]() | LightningAlwaysVisible | Whether lightning strikes should always try to be in the camera view |
![]() | LightningBoltScript | Lightning bolt script - optional, leave null if you don't want lightning bolts |
![]() | LightningIntenseProbability | Probability (0-1) of an intense lightning bolt that hits really close. Intense lightning has increased brightness and louder thunder compared to normal lightning, and the thunder sounds plays a lot sooner. |
![]() | LightningIntervalTimeRange | Random interval between strikes. |
![]() | LightningYStart | Starting y value for the lightning strikes |
![]() | ModifySkyboxExposure | Whether to modify the skybox exposure when lightning is created |
![]() | ThunderSoundsIntense | Sounds to play for intense thunder. One will be chosen at random for each lightning strike. |
![]() | ThunderSoundsNormal | Sounds to play for normal thunder. One will be chosen at random for each lightning strike. Depending on intensity, some normal lightning may not play a thunder sound. |
![]() | VolumeMultiplier | Volume multiplier |