ThunderAndLightningScript Class |
Namespace: DigitalRuby.ThunderAndLightning
The ThunderAndLightningScript type exposes the following members.
Name | Description | |
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![]() | ThunderAndLightningScript | Initializes a new instance of the ThunderAndLightningScript class |
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | EnableLightning |
Whether to enable lightning
|
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | SkyboxExposureOriginal |
Skybox exposure original value
|
![]() | tag | The tag of this game object. |
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
Name | Description | |
---|---|---|
![]() | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | CallIntenseLightning |
Summon intense lightning at random location
|
![]() | CallIntenseLightning(NullableVector3, NullableVector3) |
Summon intense lightning
|
![]() | CallNormalLightning |
Summon normal lighntning at a random position
|
![]() | CallNormalLightning(NullableVector3, NullableVector3) |
Summon normal lightning
|
![]() | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. |
![]() | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. |
![]() | CompareTag | Is this game object tagged with tag ? |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. |
![]() | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. |
![]() | GetComponent``1 | (Inherited from Component.) |
![]() | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
![]() | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
![]() | GetComponentInChildren``1 | (Inherited from Component.) |
![]() | GetComponentInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. |
![]() | GetComponentInParent``1 | (Inherited from Component.) |
![]() | GetComponents(Type) | Returns all components of Type type in the GameObject. |
![]() | GetComponents(Type, ListComponent) | (Inherited from Component.) |
![]() | GetComponents``1 | (Inherited from Component.) |
![]() | GetComponents``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren``1 | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. |
![]() | GetComponentsInParent``1 | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetType | (Inherited from Object.) |
![]() | Invoke | Invokes the method methodName in time seconds. |
![]() | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. |
![]() | IsInvoking | Is any invoke pending on this MonoBehaviour? |
![]() | IsInvoking(String) | Is any invoke on methodName pending? |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | StartCoroutine(IEnumerator) | Starts a coroutine. |
![]() | StartCoroutine(String) | Starts a coroutine named methodName. |
![]() | StartCoroutine(String, Object) | Starts a coroutine named methodName. |
![]() | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
![]() | StopAllCoroutines | Stops all coroutines running on this behaviour. |
![]() | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | ToString | Returns the name of the GameObject. |
Name | Description | |
---|---|---|
![]() | BaseLightRange | Base point light range for lightning bolts. Increases as intensity increases. |
![]() | Camera | Camera where the lightning should be centered over. Defaults to main camera. |
![]() | CloudLightningChance | The chance lightning will simply be in the clouds with no visible bolt |
![]() | LightningAlwaysVisible | Whether lightning strikes should always try to be in the camera view |
![]() | LightningBoltScript | Lightning bolt script - optional, leave null if you don't want lightning bolts |
![]() | LightningIntenseProbability | Probability (0-1) of an intense lightning bolt that hits really close. Intense lightning has increased brightness and louder thunder compared to normal lightning, and the thunder sounds plays a lot sooner. |
![]() | LightningIntervalTimeRange | Random interval between strikes. |
![]() | LightningYStart | Starting y value for the lightning strikes |
![]() | ModifySkyboxExposure | Whether to modify the skybox exposure when lightning is created |
![]() | ThunderSoundsIntense | Sounds to play for intense thunder. One will be chosen at random for each lightning strike. |
![]() | ThunderSoundsNormal | Sounds to play for normal thunder. One will be chosen at random for each lightning strike. Depending on intensity, some normal lightning may not play a thunder sound. |
![]() | VolumeMultiplier | Volume multiplier |