LightningBoltPrefabScriptBaseLifeTime Field |
How long (in seconds) this game object should live before destroying itself. Leave as 0 for infinite.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax Public LifeTime As Single
val mutable LifeTime: float32
Field Value
Type:
SingleSee Also