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LightningBoltPrefabScriptBaseTrunkWidthRange Field

How long (in seconds) this game object should live before destroying itself. Leave as 0 for infinite.

Namespace:  DigitalRuby.ThunderAndLightning
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public RangeOfFloats TrunkWidthRange

Field Value

Type: RangeOfFloats
See Also