Click or drag to resize

LightningBoltScriptUseWorldSpace Field

True if you are using world space coordinates for the lightning bolt, false if you are using coordinates relative to the parent game object.

Namespace:  DigitalRuby.ThunderAndLightning
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public bool UseWorldSpace

Field Value

Type: Boolean
See Also