WeatherMakerFullScreenEffect Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenEffect type exposes the following members.
Name | Description | |
---|---|---|
WeatherMakerFullScreenEffect | Initializes a new instance of the WeatherMakerFullScreenEffect class |
Name | Description | |
---|---|---|
CommandBufferName |
The name for the command buffer that will be created for this effect. This should be unique for your project.
| |
Enabled |
Whether the effect is enabled. The effect can be disabled to prevent command buffers from being created.
| |
Quad |
Quad for command buffer DrawQuad
| |
UpdateMaterialProperties |
Action to fire when Material properties should be updated
|
Name | Description | |
---|---|---|
CameraTargetIdentifier |
CameraTarget identifier
| |
Dispose |
Cleanup all resources and set Enabled to false
| |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetRenderTextureDescriptor |
Get render texture descriptor
| |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
PostRenderCamera |
Post render event
| |
PreCullCamera |
Update the full screen effect, usually called from OnPreRender or OnPreCull
| |
PreRenderCamera |
Pre render event
| |
SetupEffect |
Call from LateUpdate in script
| |
ToString | (Inherited from Object.) |
Name | Description | |
---|---|---|
BlitMaterial | Material to render the final pass if needed, not all setups will need this but it should be set anyway | |
BlurMaterial | Material for blurring | |
BlurShaderType | Blur shader type | |
DepthMaterial | Material to down-sample depth buffer if needed, can be null | |
DestBlendMode | Dest blend mode | |
DownsampleRenderBufferScale | Downsample scale for render buffer sampling, or 0 to not sample the render buffer. | |
DownsampleScale | Downsample scale for Material | |
DownsampleScalePostProcess | Downsample scale for post process | |
Material | Material for rendering/creating the effect | |
RenderQueue | Render queue for this full screen effect. Do not change this at runtime, set it in the inspector once before play. | |
SourceBlendMode | Source blend mode | |
TemporalReprojection | Temporal reprojection | |
TemporalReprojectionMaterial | Material for temporal reprojection | |
ZTest | ZTest |