WeatherMakerFullScreenEffect Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenEffect type exposes the following members.
| Name | Description | |
|---|---|---|
| WeatherMakerFullScreenEffect | Initializes a new instance of the WeatherMakerFullScreenEffect class |
| Name | Description | |
|---|---|---|
| CommandBufferName |
The name for the command buffer that will be created for this effect. This should be unique for your project.
| |
| Enabled |
Whether the effect is enabled. The effect can be disabled to prevent command buffers from being created.
| |
| Quad |
Quad for command buffer DrawQuad
| |
| UpdateMaterialProperties |
Action to fire when Material properties should be updated
|
| Name | Description | |
|---|---|---|
| CameraTargetIdentifier |
CameraTarget identifier
| |
| Dispose |
Cleanup all resources and set Enabled to false
| |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetRenderTextureDescriptor |
Get render texture descriptor
| |
| GetType | (Inherited from Object.) | |
| MemberwiseClone | (Inherited from Object.) | |
| PostRenderCamera |
Post render event
| |
| PreCullCamera |
Update the full screen effect, usually called from OnPreRender or OnPreCull
| |
| PreRenderCamera |
Pre render event
| |
| SetupEffect |
Call from LateUpdate in script
| |
| ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| BlitMaterial | Material to render the final pass if needed, not all setups will need this but it should be set anyway | |
| BlurMaterial | Material for blurring | |
| BlurShaderType | Blur shader type | |
| DepthMaterial | Material to down-sample depth buffer if needed, can be null | |
| DestBlendMode | Dest blend mode | |
| DownsampleRenderBufferScale | Downsample scale for render buffer sampling, or 0 to not sample the render buffer. | |
| DownsampleScale | Downsample scale for Material | |
| DownsampleScalePostProcess | Downsample scale for post process | |
| Material | Material for rendering/creating the effect | |
| RenderQueue | Render queue for this full screen effect. Do not change this at runtime, set it in the inspector once before play. | |
| SourceBlendMode | Source blend mode | |
| TemporalReprojection | Temporal reprojection | |
| TemporalReprojectionMaterial | Material for temporal reprojection | |
| ZTest | ZTest |