WeatherMakerReflectionScriptReflectionCameraInfoTargetTexture2 Field |
Second target render texture, only needed if VR is enabled. This is for the right eye.
Unity does not provide a way to call camera.Render() with single pass stereo,
each eye must be rendered to a separate render texture regardless of VR settings.
Namespace:
DigitalRuby.WeatherMaker
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public RenderTexture TargetTexture2
Public TargetTexture2 As RenderTexture
public:
RenderTexture^ TargetTexture2
val mutable TargetTexture2: RenderTexture
Field Value
Type:
RenderTextureSee Also