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WeatherMakerReflectionScriptReflectionCameraInfoTargetTexture2 Field

Second target render texture, only needed if VR is enabled. This is for the right eye. Unity does not provide a way to call camera.Render() with single pass stereo, each eye must be rendered to a separate render texture regardless of VR settings.

Namespace:  DigitalRuby.WeatherMaker
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public RenderTexture TargetTexture2

Field Value

Type: RenderTexture
See Also