WeatherMakerReflectionScriptReflectionCameraInfo Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerReflectionScriptReflectionCameraInfo type exposes the following members.
Name | Description | |
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![]() | WeatherMakerReflectionScriptReflectionCameraInfo | Initializes a new instance of the WeatherMakerReflectionScriptReflectionCameraInfo class |
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
Name | Description | |
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![]() | ReflectionCamera |
The reflection camera
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![]() | SourceCamera |
The observing camera
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![]() | SourceCameraIsReflection |
Whether the source camera is a reflection camera
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![]() | TargetTexture |
Target render texture
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![]() | TargetTexture2 |
Second target render texture, only needed if VR is enabled. This is for the right eye.
Unity does not provide a way to call camera.Render() with single pass stereo,
each eye must be rendered to a separate render texture regardless of VR settings.
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