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WeatherMakerReflectionScript Class

Reflection script, manages cameras, etc.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          DigitalRuby.WeatherMakerWeatherMakerReflectionScript

Namespace:  DigitalRuby.WeatherMaker
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public class WeatherMakerReflectionScript : MonoBehaviour

The WeatherMakerReflectionScript type exposes the following members.

Constructors
  NameDescription
Public methodWeatherMakerReflectionScript
Initializes a new instance of the WeatherMakerReflectionScript class
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Properties
  NameDescription
Public propertyanimation Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyaudio Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycamera Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider2D Obsolete.

The Collider2D component attached to the object.

(Inherited from Component.)
Public propertyconstantForce Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyStatic memberCurrentRecursionLevel
The current recursion level of mirrors being rendered
Public propertyenabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(Inherited from Behaviour.)
Public propertygameObject

The game object this component is attached to. A component is always attached to a game object.

(Inherited from Component.)
Public propertyguiElement Obsolete. (Inherited from Component.)
Public propertyguiText Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyguiTexture Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyhideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(Inherited from Object.)
Public propertyhingeJoint Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyisActiveAndEnabled

Has the Behaviour had enabled called.

(Inherited from Behaviour.)
Public propertylight Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyname

The name of the object.

(Inherited from Object.)
Public propertynetworkView Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyparticleEmitter Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyparticleSystem Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyReflectionOffsetFunc
Reflection offset func to offset transform position of source camera
Public propertyrenderer Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody2D Obsolete.

The Rigidbody2D that is attached to the Component's GameObject.

(Inherited from Component.)
Public propertyrunInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(Inherited from MonoBehaviour.)
Public propertytag

The tag of this game object.

(Inherited from Component.)
Public propertytransform

The Transform attached to this GameObject.

(Inherited from Component.)
Public propertyTransformNormalNegate
Set to true to negate the transform normal (i.e. underwater reflection vs above water reflection)
Public propertyuseGUILayout

Disabling this lets you skip the GUI layout phase.

(Inherited from MonoBehaviour.)
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Methods
  NameDescription
Public methodBroadcastMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodStatic memberCalculateReflectionMatrix
Get reflection matrix
Public methodStatic memberCameraIsReflection
Determines whether a camera is a reflection camera
Public methodCameraRenderingReflection
Get the camera rendering a reflection camera
Public methodCancelInvoke

Cancels all Invoke calls on this MonoBehaviour.

(Inherited from MonoBehaviour.)
Public methodCancelInvoke(String)

Cancels all Invoke calls with name methodName on this behaviour.

(Inherited from MonoBehaviour.)
Public methodCompareTag

Is this game object tagged with tag ?

(Inherited from Component.)
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetComponent(Type)

Returns the component of Type type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent(String)

Returns the component with name type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent``1 (Inherited from Component.)
Public methodGetComponentInChildren(Type)

Returns the component of Type type in the GameObject or any of its children using depth first search.

(Inherited from Component.)
Public methodGetComponentInChildren(Type, Boolean) (Inherited from Component.)
Public methodGetComponentInChildren``1 (Inherited from Component.)
Public methodGetComponentInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentInParent(Type)

Returns the component of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentInParent``1 (Inherited from Component.)
Public methodGetComponents(Type)

Returns all components of Type type in the GameObject.

(Inherited from Component.)
Public methodGetComponents(Type, ListComponent) (Inherited from Component.)
Public methodGetComponents``1 (Inherited from Component.)
Public methodGetComponents``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren(Type)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren(Type, Boolean)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren``1 (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInChildren``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetComponentsInParent(Type) (Inherited from Component.)
Public methodGetComponentsInParent(Type, Boolean)

Returns all components of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentsInParent``1 (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetInstanceID

Returns the instance id of the object.

(Inherited from Object.)
Public methodGetType (Inherited from Object.)
Public methodInvoke

Invokes the method methodName in time seconds.

(Inherited from MonoBehaviour.)
Public methodInvokeRepeating

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

(Inherited from MonoBehaviour.)
Public methodIsInvoking

Is any invoke pending on this MonoBehaviour?

(Inherited from MonoBehaviour.)
Public methodIsInvoking(String)

Is any invoke on methodName pending?

(Inherited from MonoBehaviour.)
Protected methodMemberwiseClone (Inherited from Object.)
Public methodQueueReflection
Queue a reflection camera
Public methodStatic memberRenderReflection
Render a reflection camera.
Public methodSendMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessageUpwards(String)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodStartCoroutine(IEnumerator)

Starts a coroutine.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String, Object)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine_Auto Obsolete. (Inherited from MonoBehaviour.)
Public methodStopAllCoroutines

Stops all coroutines running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(String)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(IEnumerator)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(Coroutine)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodToString

Returns the name of the GameObject.

(Inherited from Object.)
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Fields
  NameDescription
Public fieldAspectRatio
Aspect ratio (width/height) for reflection camera, 0 for default.
Public fieldClipPlaneOffset
Near clip plane offset for reflection
Public fieldFarPlane
Far plane for reflection camera, 0 for default.
Public fieldFieldOfView
Field of view for reflection camera, 0 for default.
Public fieldMaximumPerPixelLightsToReflect
Maximum per pixel lights in reflection
Public fieldNearPlane
Near plane for reflection camera, 0 for default.
Public fieldNormalIsForward
Whether normal is forward. True for quads, false for planes (up)
Public fieldRecursionLimit
Recursion limit. Reflections will render off each other up to this many times. Be careful for performance.
Public fieldRecursionRenderTextureSizeReducerPower
Reduce render texture size as recursion increases, formula = Mathf.Pow(RecursionRenderTextureSizeReducerPower, recursionLevel) * RenderTextureSize.
Public fieldReflectionCameraRenderingPath
The reflection camera render path. Set to 'UsePlayerSettings' to take on the observing camera rendering path. DO NOT CHANGE AT RUNTIME.
Public fieldReflectionMask
What layers to reflect, set to none or 0 to disable reflections.
Public fieldReflectionMaskRecursion
Reflection mask for recursion. Set to 0 to match the ReflectionMask property.
Public fieldReflectionSamplerName
Reflection texture name for shaders to use
Public fieldReflectMaterial
Material put reflection textures on
Public fieldReflectRenderer
Renderer to draw reflection in, if null you must set ReflectMaterial.
Public fieldReflectSkybox
Whether to reflect the skybox
Public fieldRenderTextureFormat
Render texture format for reflection
Public fieldRenderTextureSize
Render texture size. Based on aspect ratio this will use this size as the width or height.
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Extension Methods
  NameDescription
Public Extension MethodCachedName
Get cached name
(Defined by WeatherMakerObjectExtensions.)
Public Extension MethodSetCachedName
Put name in the cache
(Defined by WeatherMakerObjectExtensions.)
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See Also