WeatherMakerReflectionScript Fields |
The WeatherMakerReflectionScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | AspectRatio | Aspect ratio (width/height) for reflection camera, 0 for default. |
![]() | ClipPlaneOffset | Near clip plane offset for reflection |
![]() | FarPlane | Far plane for reflection camera, 0 for default. |
![]() | FieldOfView | Field of view for reflection camera, 0 for default. |
![]() | MaximumPerPixelLightsToReflect | Maximum per pixel lights in reflection |
![]() | NearPlane | Near plane for reflection camera, 0 for default. |
![]() | NormalIsForward | Whether normal is forward. True for quads, false for planes (up) |
![]() | RecursionLimit | Recursion limit. Reflections will render off each other up to this many times. Be careful for performance. |
![]() | RecursionRenderTextureSizeReducerPower | Reduce render texture size as recursion increases, formula = Mathf.Pow(RecursionRenderTextureSizeReducerPower, recursionLevel) * RenderTextureSize. |
![]() | ReflectionCameraRenderingPath | The reflection camera render path. Set to 'UsePlayerSettings' to take on the observing camera rendering path. DO NOT CHANGE AT RUNTIME. |
![]() | ReflectionMask | What layers to reflect, set to none or 0 to disable reflections. |
![]() | ReflectionMaskRecursion | Reflection mask for recursion. Set to 0 to match the ReflectionMask property. |
![]() | ReflectionSamplerName | Reflection texture name for shaders to use |
![]() | ReflectMaterial | Material put reflection textures on |
![]() | ReflectRenderer | Renderer to draw reflection in, if null you must set ReflectMaterial. |
![]() | ReflectSkybox | Whether to reflect the skybox |
![]() | RenderTextureFormat | Render texture format for reflection |
![]() | RenderTextureSize | Render texture size. Based on aspect ratio this will use this size as the width or height. |