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WeatherMakerFallingParticleScript Fields

The WeatherMakerFallingParticleScript type exposes the following members.

Fields
  NameDescription
Public fieldBaseEmissionRate
Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldBaseEmissionRateSecondary
Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldBaseMistEmissionRate
Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldDitherLevel
Particle dithering factor
Public fieldExplosionParticleSystem
Particles system for when particles hit something
Public fieldExternalIntensityMultiplier
External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles.
Public fieldIntensity
Overall intensity of the system (0-1)
Public fieldIntensityMultiplier
Intensity multiplier for fewer or extra particles
Public fieldLoopSourceHeavy
Heavy particle looping audio source
Public fieldLoopSourceLight
Light particle looping audio source
Public fieldLoopSourceMedium
Medium particle looping audio source
Public fieldMistIntensityMultiplier
Intensity multiplier for fewer or extra mist particles
Public fieldMistParticleSystem
Particle system to use for mist
Public fieldMistThreshold
The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity.
Public fieldParticleSystem
Particle system
Public fieldParticleSystemSecondary
Particle system that is secondary and optional
Public fieldPrecipitationMistTintColor
Precipitation mist tint color
Public fieldPrecipitationSecondaryTintColor
Precipitation secondary tint color
Public fieldPrecipitationTintColor
Precipitation tint color
Public fieldSecondaryIntensityMultiplier
Intensity multiplier for fewer or extra secondary particles
Public fieldSecondaryThreshold
The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity.
Public fieldSoundHeavyIntensityThreshold
Intensity threshold for heavy loop sound
Public fieldSoundMediumIntensityThreshold
Intensity threshold for medium looping sound
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See Also