WeatherMakerFallingParticleScript Fields |
The WeatherMakerFallingParticleScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | BaseEmissionRate | Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier. |
![]() | BaseEmissionRateSecondary | Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier. |
![]() | BaseMistEmissionRate | Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier. |
![]() | DitherLevel | Particle dithering factor |
![]() | ExplosionParticleSystem | Particles system for when particles hit something |
![]() | ExternalIntensityMultiplier | External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles. |
![]() | Intensity | Overall intensity of the system (0-1) |
![]() | IntensityMultiplier | Intensity multiplier for fewer or extra particles |
![]() | LoopSourceHeavy | Heavy particle looping audio source |
![]() | LoopSourceLight | Light particle looping audio source |
![]() | LoopSourceMedium | Medium particle looping audio source |
![]() | MistIntensityMultiplier | Intensity multiplier for fewer or extra mist particles |
![]() | MistParticleSystem | Particle system to use for mist |
![]() | MistThreshold | The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity. |
![]() | ParticleSystem | Particle system |
![]() | ParticleSystemSecondary | Particle system that is secondary and optional |
![]() | PrecipitationMistTintColor | Precipitation mist tint color |
![]() | PrecipitationSecondaryTintColor | Precipitation secondary tint color |
![]() | PrecipitationTintColor | Precipitation tint color |
![]() | SecondaryIntensityMultiplier | Intensity multiplier for fewer or extra secondary particles |
![]() | SecondaryThreshold | The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity. |
![]() | SoundHeavyIntensityThreshold | Intensity threshold for heavy loop sound |
![]() | SoundMediumIntensityThreshold | Intensity threshold for medium looping sound |