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WeatherMakerFallingParticleScript Class

Precipitation script that uses particle systems
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          DigitalRuby.WeatherMakerWeatherMakerFallingParticleScript
            DigitalRuby.WeatherMakerWeatherMakerFallingParticleScript2D
            DigitalRuby.WeatherMakerWeatherMakerFallingParticleScript3D

Namespace:  DigitalRuby.WeatherMaker
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public class WeatherMakerFallingParticleScript : MonoBehaviour

The WeatherMakerFallingParticleScript type exposes the following members.

Constructors
  NameDescription
Public methodWeatherMakerFallingParticleScript
Initializes a new instance of the WeatherMakerFallingParticleScript class
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Properties
  NameDescription
Public propertyanimation Obsolete.

The Animation attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyaudio Obsolete.

The AudioSource attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyAudioSourceCurrent
AudioSourceCurrent
Public propertyAudioSourceHeavy
AudioSourceHeavy
Public propertyAudioSourceLight
AudioSourceLight
Public propertyAudioSourceMedium
AudioSourceMedium
Public propertycamera Obsolete.

The Camera attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider Obsolete.

The Collider attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertycollider2D Obsolete.

The Collider2D component attached to the object.

(Inherited from Component.)
Public propertyCollisionEnabled
Whether collision is enabled
Public propertyconstantForce Obsolete.

The ConstantForce attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyenabled

Enabled Behaviours are Updated, disabled Behaviours are not.

(Inherited from Behaviour.)
Public propertyExplosionMaterial
ExplosionMaterial
Public propertyExplosionParticleSystemRenderer
ExplosionParticleSystemRenderer
Public propertygameObject

The game object this component is attached to. A component is always attached to a game object.

(Inherited from Component.)
Public propertyguiElement Obsolete. (Inherited from Component.)
Public propertyguiText Obsolete.

The GUIText attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyguiTexture Obsolete.

The GUITexture attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyhideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

(Inherited from Object.)
Public propertyhingeJoint Obsolete.

The HingeJoint attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Protected propertyInitialStartSize
Start size
Protected propertyInitialStartSizeMist
Start size mist
Protected propertyInitialStartSizeSecondary
Start size secondary
Protected propertyInitialStartSpeed
Start speed
Protected propertyInitialStartSpeedMist
Start speed mist
Protected propertyInitialStartSpeedSecondary
Start speed secondary
Public propertyisActiveAndEnabled

Has the Behaviour had enabled called.

(Inherited from Behaviour.)
Public propertylight Obsolete.

The Light attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyMaterial
Material
Public propertyMaterialSecondary
MaterialSecondary
Public propertyMistMaterial
MistMaterial
Public propertyMistParticleSystemRenderer
MistParticleSystemRenderer
Public propertyname

The name of the object.

(Inherited from Object.)
Public propertynetworkView Obsolete.

The NetworkView attached to this GameObject (Read Only). (null if there is none attached).

(Inherited from Component.)
Public propertyparticleEmitter Obsolete.

The ParticleEmitter attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyparticleSystem Obsolete.

The ParticleSystem attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyParticleSystemRenderer
ParticleSystemRenderer
Public propertyParticleSystemSecondaryRenderer
ParticleSystemSecondaryRenderer
Public propertyrenderer Obsolete.

The Renderer attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody Obsolete.

The Rigidbody attached to this GameObject. (Null if there is none attached).

(Inherited from Component.)
Public propertyrigidbody2D Obsolete.

The Rigidbody2D that is attached to the Component's GameObject.

(Inherited from Component.)
Public propertyrunInEditMode

Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor).

(Inherited from MonoBehaviour.)
Public propertytag

The tag of this game object.

(Inherited from Component.)
Public propertytransform

The Transform attached to this GameObject.

(Inherited from Component.)
Public propertyuseGUILayout

Disabling this lets you skip the GUI layout phase.

(Inherited from MonoBehaviour.)
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Methods
  NameDescription
Protected methodAwake
Awake
Public methodBroadcastMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodBroadcastMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object or any of its children.

(Inherited from Component.)
Public methodCancelInvoke

Cancels all Invoke calls on this MonoBehaviour.

(Inherited from MonoBehaviour.)
Public methodCancelInvoke(String)

Cancels all Invoke calls with name methodName on this behaviour.

(Inherited from MonoBehaviour.)
Public methodCompareTag

Is this game object tagged with tag ?

(Inherited from Component.)
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Protected methodFixedUpdate
FixedUpdate
Public methodGetComponent(Type)

Returns the component of Type type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent(String)

Returns the component with name type if the game object has one attached, null if it doesn't.

(Inherited from Component.)
Public methodGetComponent``1 (Inherited from Component.)
Public methodGetComponentInChildren(Type)

Returns the component of Type type in the GameObject or any of its children using depth first search.

(Inherited from Component.)
Public methodGetComponentInChildren(Type, Boolean) (Inherited from Component.)
Public methodGetComponentInChildren``1 (Inherited from Component.)
Public methodGetComponentInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentInParent(Type)

Returns the component of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentInParent``1 (Inherited from Component.)
Public methodGetComponents(Type)

Returns all components of Type type in the GameObject.

(Inherited from Component.)
Public methodGetComponents(Type, ListComponent) (Inherited from Component.)
Public methodGetComponents``1 (Inherited from Component.)
Public methodGetComponents``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren(Type)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren(Type, Boolean)

Returns all components of Type type in the GameObject or any of its children.

(Inherited from Component.)
Public methodGetComponentsInChildren``1 (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInChildren``1(ListUMP) (Inherited from Component.)
Public methodGetComponentsInChildren``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetComponentsInParent(Type) (Inherited from Component.)
Public methodGetComponentsInParent(Type, Boolean)

Returns all components of Type type in the GameObject or any of its parents.

(Inherited from Component.)
Public methodGetComponentsInParent``1 (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean) (Inherited from Component.)
Public methodGetComponentsInParent``1(Boolean, ListUMP) (Inherited from Component.)
Public methodGetHashCode (Inherited from Object.)
Public methodGetInstanceID

Returns the instance id of the object.

(Inherited from Object.)
Public methodGetType (Inherited from Object.)
Public methodInvoke

Invokes the method methodName in time seconds.

(Inherited from MonoBehaviour.)
Public methodInvokeRepeating

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

(Inherited from MonoBehaviour.)
Public methodIsInvoking

Is any invoke pending on this MonoBehaviour?

(Inherited from MonoBehaviour.)
Public methodIsInvoking(String)

Is any invoke on methodName pending?

(Inherited from MonoBehaviour.)
Protected methodLateUpdate
LateUpdate
Protected methodMemberwiseClone (Inherited from Object.)
Protected methodOnCameraPostRender
Camera post render event
Protected methodOnCameraPreCull
Camera pre cull event
Protected methodOnCollisionEnabledChanged
Fires when collision enable changes
Protected methodOnDestroy
OnDestroy
Protected methodOnDisable
OnDisable
Protected methodOnEnable
OnEnable
Public methodSendMessage(String)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessage(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object.

(Inherited from Component.)
Public methodSendMessageUpwards(String)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSendMessageUpwards(String, Object, SendMessageOptions)

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

(Inherited from Component.)
Public methodSetParticleSystemsVisible
Show/hide particle systems
Public methodSetVolumeModifier
Set a new volume modifier
Protected methodStart
Start
Public methodStartCoroutine(IEnumerator)

Starts a coroutine.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine(String, Object)

Starts a coroutine named methodName.

(Inherited from MonoBehaviour.)
Public methodStartCoroutine_Auto Obsolete. (Inherited from MonoBehaviour.)
Public methodStopAllCoroutines

Stops all coroutines running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(String)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(IEnumerator)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodStopCoroutine(Coroutine)

Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour.

(Inherited from MonoBehaviour.)
Public methodToString

Returns the name of the GameObject.

(Inherited from Object.)
Protected methodUpdate
Update
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Fields
  NameDescription
Public fieldBaseEmissionRate
Base number of particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldBaseEmissionRateSecondary
Base number of secondary particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldBaseMistEmissionRate
Base number of mist particles to emit per second. This is multiplied by intensity and intensity multiplier.
Public fieldDitherLevel
Particle dithering factor
Public fieldExplosionParticleSystem
Particles system for when particles hit something
Public fieldExternalIntensityMultiplier
External intensity modifier, for example if the player goes in a cave, this could be reduced to slow or stop particles.
Public fieldIntensity
Overall intensity of the system (0-1)
Public fieldIntensityMultiplier
Intensity multiplier for fewer or extra particles
Public fieldLoopSourceHeavy
Heavy particle looping audio source
Public fieldLoopSourceLight
Light particle looping audio source
Public fieldLoopSourceMedium
Medium particle looping audio source
Public fieldMistIntensityMultiplier
Intensity multiplier for fewer or extra mist particles
Public fieldMistParticleSystem
Particle system to use for mist
Public fieldMistThreshold
The threshold that Intensity must pass for mist particles to appear (0 - 1). Set to 1 for no mist. Set this before changing Intensity.
Public fieldParticleSystem
Particle system
Public fieldParticleSystemSecondary
Particle system that is secondary and optional
Public fieldPrecipitationMistTintColor
Precipitation mist tint color
Public fieldPrecipitationSecondaryTintColor
Precipitation secondary tint color
Public fieldPrecipitationTintColor
Precipitation tint color
Public fieldSecondaryIntensityMultiplier
Intensity multiplier for fewer or extra secondary particles
Public fieldSecondaryThreshold
The threshold that Intensity must pass for secondary particles to appear (0 - 1). Set to 1 for no secondary particles. Set this before changing Intensity.
Public fieldSoundHeavyIntensityThreshold
Intensity threshold for heavy loop sound
Public fieldSoundMediumIntensityThreshold
Intensity threshold for medium looping sound
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Extension Methods
  NameDescription
Public Extension MethodCachedName
Get cached name
(Defined by WeatherMakerObjectExtensions.)
Public Extension MethodSetCachedName
Put name in the cache
(Defined by WeatherMakerObjectExtensions.)
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See Also