WeatherMakerCelestialObjectScript Fields |
The WeatherMakerCelestialObjectScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | FlareCloudProbeTarget | Game object to use as lens flare cloud probe target. This object should have a cloud probe script on it. |
![]() | HorizonMultiplier | Horizon multiplier (x = multiplier, y = max intensity, z = power reducer). Increases light intensity in certain effects like clouds as object reaches horizon. Great for brighter sunsets. |
![]() | IsSun | Whether this is a sun (false if moon) |
![]() | LensFlareBlocker | Used to block lens flare if clouds are over the sun. Just needs to be a sphere collider. |
![]() | LightBaseIntensity | The intensity of the light of the object at default (full) intensity |
![]() | LightBaseShadowStrength | The shadow strength of the light of the object at default (full) shadow intensity |
![]() | LightColor | Light color |
![]() | LightMode | Light mode. If set to None, you must set the light intensity yourself. |
![]() | LightMultiplier | Light multiplier |
![]() | LightPower | Light power, controls how intense the light lights up the clouds, etc. near the object. Lower values reduce the radius and increase the intensity. |
![]() | MinimumCloudCoverToBlockLensFlare | Minimum cloud cover to block the lens flare. |
![]() | OrbitType | The orbit type. Only from Earth orbit is currently supported. |
![]() | RotateYDegrees | Rotation about y axis - changes how the celestial body orbits over the scene |
![]() | Scale | The scale of the object. For the sun, this is shader specific. For moons, this is a percentage of camera far plane. |
![]() | ShaftMultiplier | Shafts multiplier. Brightens up cloud or fog shafts. Useful for moons. |
![]() | TintColor | Tint color of the object. |
![]() | TintIntensity | Tint intensity |