WeatherMakerCelestialObjectScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerCelestialObjectScript type exposes the following members.
Name | Description | |
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![]() | WeatherMakerCelestialObjectScript | Initializes a new instance of the WeatherMakerCelestialObjectScript class |
Name | Description | |
---|---|---|
![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | Collider |
The collider for this celestial object
|
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | Difference |
Difference (0-1) of light from last frame. A value of 1 indicates enough difference that shaders should completely re-render.
|
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | Flare |
Lens flare (if any) for this celestial object
|
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() | IsActive |
Whether the object is active
|
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | Light |
The light for this celestial object
|
![]() | LightIsActive |
Whether the light for this object is active. A light that is not active is not on.
|
![]() | LightIsOn |
Whether the light is on. An active light can have a light that is off.
|
![]() | MeshFilter |
The mesh filter for this celestial object
|
![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | OrbitTypeIsCustom |
Whether the orbit type is custom
|
![]() | OrbitTypeIsPerspective |
Whether the orbit type is perspective (true) or orthographic (false)
|
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | Renderer |
The renderer for this celestial object
|
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | tag | The tag of this game object. |
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
![]() | ViewportPosition |
Gets the viewport positions of the object.
|
Name | Description | |
---|---|---|
![]() | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. |
![]() | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. |
![]() | CompareTag | Is this game object tagged with tag ? |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. |
![]() | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. |
![]() | GetComponent``1 | (Inherited from Component.) |
![]() | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
![]() | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
![]() | GetComponentInChildren``1 | (Inherited from Component.) |
![]() | GetComponentInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. |
![]() | GetComponentInParent``1 | (Inherited from Component.) |
![]() | GetComponents(Type) | Returns all components of Type type in the GameObject. |
![]() | GetComponents(Type, ListComponent) | (Inherited from Component.) |
![]() | GetComponents``1 | (Inherited from Component.) |
![]() | GetComponents``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren``1 | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. |
![]() | GetComponentsInParent``1 | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetGradientColor |
Get a color for a gradient given directional light position
|
![]() | GetGradientLookup |
Get a gradient lookup value given directional light position
|
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetSunMieDot |
Get mie dot
|
![]() | GetType | (Inherited from Object.) |
![]() | Invoke | Invokes the method methodName in time seconds. |
![]() | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. |
![]() | IsInvoking | Is any invoke pending on this MonoBehaviour? |
![]() | IsInvoking(String) | Is any invoke on methodName pending? |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | StartCoroutine(IEnumerator) | Starts a coroutine. |
![]() | StartCoroutine(String) | Starts a coroutine named methodName. |
![]() | StartCoroutine(String, Object) | Starts a coroutine named methodName. |
![]() | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
![]() | StopAllCoroutines | Stops all coroutines running on this behaviour. |
![]() | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | ToString | Returns the name of the GameObject. |
![]() | UpdateObject |
Call from the day night cycle manager update
|
Name | Description | |
---|---|---|
![]() | FlareCloudProbeTarget | Game object to use as lens flare cloud probe target. This object should have a cloud probe script on it. |
![]() | HorizonMultiplier | Horizon multiplier (x = multiplier, y = max intensity, z = power reducer). Increases light intensity in certain effects like clouds as object reaches horizon. Great for brighter sunsets. |
![]() | IsSun | Whether this is a sun (false if moon) |
![]() | LensFlareBlocker | Used to block lens flare if clouds are over the sun. Just needs to be a sphere collider. |
![]() | LightBaseIntensity | The intensity of the light of the object at default (full) intensity |
![]() | LightBaseShadowStrength | The shadow strength of the light of the object at default (full) shadow intensity |
![]() | LightColor | Light color |
![]() | LightMode | Light mode. If set to None, you must set the light intensity yourself. |
![]() | LightMultiplier | Light multiplier |
![]() | LightPower | Light power, controls how intense the light lights up the clouds, etc. near the object. Lower values reduce the radius and increase the intensity. |
![]() | MinimumCloudCoverToBlockLensFlare | Minimum cloud cover to block the lens flare. |
![]() | OrbitType | The orbit type. Only from Earth orbit is currently supported. |
![]() | RotateYDegrees | Rotation about y axis - changes how the celestial body orbits over the scene |
![]() | Scale | The scale of the object. For the sun, this is shader specific. For moons, this is a percentage of camera far plane. |
![]() | ShaftMultiplier | Shafts multiplier. Brightens up cloud or fog shafts. Useful for moons. |
![]() | TintColor | Tint color of the object. |
![]() | TintIntensity | Tint intensity |
Name | Description | |
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![]() | CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) |
![]() | SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |