WeatherMakerCelestialObjectScript Properties |
The WeatherMakerCelestialObjectScript type exposes the following members.
Name | Description | |
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animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
Collider |
The collider for this celestial object
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collider2D | Obsolete. The Collider2D component attached to the object. | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
Difference |
Difference (0-1) of light from last frame. A value of 1 indicates enough difference that shaders should completely re-render.
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enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
Flare |
Lens flare (if any) for this celestial object
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gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
IsActive |
Whether the object is active
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isActiveAndEnabled | Has the Behaviour had enabled called. | |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
Light |
The light for this celestial object
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LightIsActive |
Whether the light for this object is active. A light that is not active is not on.
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LightIsOn |
Whether the light is on. An active light can have a light that is off.
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MeshFilter |
The mesh filter for this celestial object
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name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
OrbitTypeIsCustom |
Whether the orbit type is custom
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OrbitTypeIsPerspective |
Whether the orbit type is perspective (true) or orthographic (false)
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particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
Renderer |
The renderer for this celestial object
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rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
tag | The tag of this game object. | |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. | |
ViewportPosition |
Gets the viewport positions of the object.
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