| WeatherMakerCelestialObjectScript Properties | 
The WeatherMakerCelestialObjectScript type exposes the following members.
 Properties
Properties| Name | Description | |
|---|---|---|
|  | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | 
|  | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | 
|  | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | 
|  | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | 
|  | Collider | 
            The collider for this celestial object
             | 
|  | collider2D | Obsolete. The Collider2D component attached to the object. | 
|  | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | 
|  | Difference | 
            Difference (0-1) of light from last frame. A value of 1 indicates enough difference that shaders should completely re-render.
             | 
|  | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|  | Flare | 
            Lens flare (if any) for this celestial object
             | 
|  | gameObject | The game object this component is attached to. A component is always attached to a game object. | 
|  | guiElement | Obsolete. (Inherited from Component.) | 
|  | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | 
|  | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
|  | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
|  | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | 
|  | IsActive | 
            Whether the object is active
             | 
|  | isActiveAndEnabled | Has the Behaviour had enabled called. | 
|  | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | 
|  | Light | 
            The light for this celestial object
             | 
|  | LightIsActive | 
            Whether the light for this object is active. A light that is not active is not on.
             | 
|  | LightIsOn | 
            Whether the light is on. An active light can have a light that is off.
             | 
|  | MeshFilter | 
            The mesh filter for this celestial object
             | 
|  | name | The name of the object. | 
|  | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
|  | OrbitTypeIsCustom | 
            Whether the orbit type is custom
             | 
|  | OrbitTypeIsPerspective | 
            Whether the orbit type is perspective (true) or orthographic (false)
             | 
|  | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | 
|  | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | 
|  | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | 
|  | Renderer | 
            The renderer for this celestial object
             | 
|  | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | 
|  | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | 
|  | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | 
|  | tag | The tag of this game object. | 
|  | transform | The Transform attached to this GameObject. | 
|  | useGUILayout | Disabling this lets you skip the GUI layout phase. | 
|  | ViewportPosition | 
            Gets the viewport positions of the object.
             | 
 See Also
See Also