WeatherMakerSkyProfileScript Fields |
The WeatherMakerSkyProfileScript type exposes the following members.
Name | Description | |
---|---|---|
AtmosphereProfile | Atmosphere profile | |
CheckForEclipse | Allows eclipses - beware Unity bug that causes raycast to be very expensive. If you see CPU spike, disable. | |
DawnDuskTexture | The dawn / dusk texture (ignored for procedural sky mode). | |
DayTexture | The daytime texture (ignored for procedural sky mode). | |
DitherLevel | Dither level | |
LightWaveLengths | Light wave lengths (RGB, Tint Range) | |
NightDuskMultiplier | How much color in the sky reduces the night sky. The max rgb of the sky is multiplied by this value (with a min of 1.0). (1.0 - this value) * night sky is final night sky value. | |
NightIntensity | Intensity of night sky. Pixels that don't meet the NightVisibilityThreshold will still be invisible. | |
NightPower | Night power. The night multiplier is raised by this power. Set to less than 1.0 to cause the night sky and starts to come in faster. | |
NightTexture | The night time texture | |
NightTwinkleMinimum | The minimum of the max rgb component for the night pixel to twinkle | |
NightTwinkleRandomness | The amount of randomness in the night sky twinkle | |
NightTwinkleSpeed | How fast the twinkle pulsates | |
NightTwinkleVariance | The variance of the night twinkle. The higher the value, the more variance. | |
NightVisibilityThreshold | Night pixels must have an R, G or B value greater than or equal to this to be visible. Raise this value if you want to hide dimmer elements of your night texture or there is a lot of light pollution, i.e. a city. | |
RotateAxis | Allow rotating on an axis with day/night cycle. Set to all 0 for no rotation. Requires procedural sky mode (non-textured). | |
SkyCameraHeightFadeMultiplier | Sky camera height fade multiplier, camera y value is multiplied by this and fade is reduced by the result. This lets you start the sky fade only as the camera moves higher into the sky. | |
SkyDepthFadeStart | Start of sky depth fade. Set to 1.0 for no fade. 0.5 to start fade about halfway to far plane, etc. | |
SkyExposure | Sky sphere exposure, decrease/increase brightness | |
SkyGradient | Sky gradient. Useful for extra tint of sky and clouds as sun nears the horizon. Center of gradient is sun right at horizon. | |
SkyInnerRadius | Sky inner radius | |
SkyMode | The sky mode. 'Textured' uses a texture for day, dawn/dusk and night. 'Procedural textured' combines a procedural sky with the day and dawn/dusk textures using alpha, and uses the night texture as is. 'Procedural' uses the night texture as is and does everything else procedurally. | |
SkyOuterRadius | Sky outer radius | |
SkyTintColor | Sky tint color | |
YOffsetMultiplier | Adjust the y value of the ray for the sky. |