WeatherMakerSkyProfileScript Fields |
The WeatherMakerSkyProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | AtmosphereProfile | Atmosphere profile |
![]() | CheckForEclipse | Allows eclipses - beware Unity bug that causes raycast to be very expensive. If you see CPU spike, disable. |
![]() | DawnDuskTexture | The dawn / dusk texture (ignored for procedural sky mode). |
![]() | DayTexture | The daytime texture (ignored for procedural sky mode). |
![]() | DitherLevel | Dither level |
![]() | LightWaveLengths | Light wave lengths (RGB, Tint Range) |
![]() | NightDuskMultiplier | How much color in the sky reduces the night sky. The max rgb of the sky is multiplied by this value (with a min of 1.0). (1.0 - this value) * night sky is final night sky value. |
![]() | NightIntensity | Intensity of night sky. Pixels that don't meet the NightVisibilityThreshold will still be invisible. |
![]() | NightPower | Night power. The night multiplier is raised by this power. Set to less than 1.0 to cause the night sky and starts to come in faster. |
![]() | NightTexture | The night time texture |
![]() | NightTwinkleMinimum | The minimum of the max rgb component for the night pixel to twinkle |
![]() | NightTwinkleRandomness | The amount of randomness in the night sky twinkle |
![]() | NightTwinkleSpeed | How fast the twinkle pulsates |
![]() | NightTwinkleVariance | The variance of the night twinkle. The higher the value, the more variance. |
![]() | NightVisibilityThreshold | Night pixels must have an R, G or B value greater than or equal to this to be visible. Raise this value if you want to hide dimmer elements of your night texture or there is a lot of light pollution, i.e. a city. |
![]() | RotateAxis | Allow rotating on an axis with day/night cycle. Set to all 0 for no rotation. Requires procedural sky mode (non-textured). |
![]() | SkyCameraHeightFadeMultiplier | Sky camera height fade multiplier, camera y value is multiplied by this and fade is reduced by the result. This lets you start the sky fade only as the camera moves higher into the sky. |
![]() | SkyDepthFadeStart | Start of sky depth fade. Set to 1.0 for no fade. 0.5 to start fade about halfway to far plane, etc. |
![]() | SkyExposure | Sky sphere exposure, decrease/increase brightness |
![]() | SkyGradient | Sky gradient. Useful for extra tint of sky and clouds as sun nears the horizon. Center of gradient is sun right at horizon. |
![]() | SkyInnerRadius | Sky inner radius |
![]() | SkyMode | The sky mode. 'Textured' uses a texture for day, dawn/dusk and night. 'Procedural textured' combines a procedural sky with the day and dawn/dusk textures using alpha, and uses the night texture as is. 'Procedural' uses the night texture as is and does everything else procedurally. |
![]() | SkyOuterRadius | Sky outer radius |
![]() | SkyTintColor | Sky tint color |
![]() | YOffsetMultiplier | Adjust the y value of the ray for the sky. |