WeatherMakerFullScreenCloudsScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenCloudsScript type exposes the following members.
Name | Description | |
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WeatherMakerFullScreenCloudsScript | Initializes a new instance of the WeatherMakerFullScreenCloudsScript class |
Name | Description | |
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animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
CloudGlobalShadow |
Get the current global shadow from clouds
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CloudProbeEnabled |
Whether cloud probes are enabled
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CloudProfile |
Get the current cloud profile
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CloudShadowRenderTexture |
Cloud shadow texture
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collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
collider2D | Obsolete. The Collider2D component attached to the object. | |
constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
gameObject | The game object this component is attached to. A component is always attached to a game object. | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
Instance |
Shared instance of full screen clouds script
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isActiveAndEnabled | Has the Behaviour had enabled called. | |
light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
name | The name of the object. | |
networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
tag | The tag of this game object. | |
transform | The Transform attached to this GameObject. | |
useGUILayout | Disabling this lets you skip the GUI layout phase. | |
WeatherMapRenderTexture |
Cloud weather map
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Name | Description | |
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BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
CompareTag | Is this game object tagged with tag ? | |
Equals | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetCloudProbe |
Get cloud probe results
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GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
GetComponent``1 | (Inherited from Component.) | |
GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
GetComponentInChildren``1 | (Inherited from Component.) | |
GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
GetComponentInParent``1 | (Inherited from Component.) | |
GetComponents(Type) | Returns all components of Type type in the GameObject. | |
GetComponents(Type, ListComponent) | (Inherited from Component.) | |
GetComponents``1 | (Inherited from Component.) | |
GetComponents``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
GetComponentsInChildren``1 | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetComponentsInParent(Type) | (Inherited from Component.) | |
GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
GetComponentsInParent``1 | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
GetHashCode | (Inherited from Object.) | |
GetInstanceID | Returns the instance id of the object. | |
GetType | (Inherited from Object.) | |
HideCloudsAnimated |
Hide clouds animated, all layers
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Invoke | Invokes the method methodName in time seconds. | |
InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
IsInvoking | Is any invoke pending on this MonoBehaviour? | |
IsInvoking(String) | Is any invoke on methodName pending? | |
MemberwiseClone | (Inherited from Object.) | |
RequestCloudProbe |
Request a cloud probe for a transform, must be called every frame as these are cleared every frame. Call from camera pre cull event.
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SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
ShowCloudsAnimated(Single, String, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
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ShowCloudsAnimated(WeatherMakerCloudProfileScript, Single, Single, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
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StartCoroutine(IEnumerator) | Starts a coroutine. | |
StartCoroutine(String) | Starts a coroutine named methodName. | |
StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
StopAllCoroutines | Stops all coroutines running on this behaviour. | |
StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
ToString | Returns the name of the GameObject. |
Name | Description | |
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AllowReflections | Whether to render clouds in reflection cameras. | |
AuroraAnimationDuration | Aurora animation in seconds when changing aurora profile | |
AuroraProfile | Aurora borealis profile | |
AutoCloneCloudProfileOnChange | Whether to auto-clone the cloud profile when it changes. Set to false to directly edit an original cloud profile. Be careful if this is false - you can accidently overwrite changes to your cloud profile. | |
AutoSetTemporalReprojectionBlendMode | Whether to auto-set the temporal reprojection material blend mode to sharp with fallback to blur if lightning is showing. Set to false to not auto-set the blend mode and leave as is. | |
BeforeCloudsRenderHooks |
Allow rendering to command buffer before the clouds render
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BilateralBlurMaterial | Bilateral Blur Material | |
BlurMaterial | Blur Material. | |
BlurShader | Blur Shader Type. | |
CloudRayOffset | Additional offset to cloud ray to bring clouds up or down. | |
CloudRealtimeNoiseProfile |
Real-time cloud noise profile, extremely slow do not use normally
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DownSampleScale | Down sample scale. | |
DownSampleScalePostProcess | Downsample scale for cloud post process (dir light rays, etc.) | |
FullScreenMaterial | Material to blit the full screen clouds. | |
Material | Cloud rendering material. | |
RenderQueue | Render Queue | |
ShadowMaterial | Material for cloud shadows | |
TemporalReprojection | Temporal reprojection size - allows rendering a portion of this effect over a number of frames to spread cost out over time. This can introduce rendering artifacts so be on the lookout for that. | |
TemporalReprojectionMaterial | Material for temporal reprojection | |
WeatherMapMaskOverride | Override the weather map mask no matter what the cloud profile is specifying. Alpha channel of 0 blocks clouds completely, 1 shows clouds completely. | |
WeatherMapMaterial | Weather map material (volumetric clouds) | |
WeatherMapOverride | Override the weather map no matter what the cloud profile is specifying. R = cloud coverage, G = reserved, B = cloud type (0 = stratus, 1 = cumulus), A = reserved. | |
WeatherMapRegenerateSeedOnEnable | Whether to regenerate a weather map seed when the script is enabled. Set this to false if you don't want the weather map to change when the script is re-enabled. |
Name | Description | |
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CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |