WeatherMakerFullScreenCloudsScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenCloudsScript type exposes the following members.
| Name | Description | |
|---|---|---|
| WeatherMakerFullScreenCloudsScript | Initializes a new instance of the WeatherMakerFullScreenCloudsScript class |
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| CloudGlobalShadow |
Get the current global shadow from clouds
| |
| CloudProbeEnabled |
Whether cloud probes are enabled
| |
| CloudProfile |
Get the current cloud profile
| |
| CloudShadowRenderTexture |
Cloud shadow texture
| |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| Instance |
Shared instance of full screen clouds script
| |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| tag | The tag of this game object. | |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. | |
| WeatherMapRenderTexture |
Cloud weather map
|
| Name | Description | |
|---|---|---|
| BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | |
| CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. | |
| CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. | |
| CompareTag | Is this game object tagged with tag ? | |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetCloudProbe |
Get cloud probe results
| |
| GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. | |
| GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. | |
| GetComponent``1 | (Inherited from Component.) | |
| GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. | |
| GetComponentInChildren(Type, Boolean) | (Inherited from Component.) | |
| GetComponentInChildren``1 | (Inherited from Component.) | |
| GetComponentInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. | |
| GetComponentInParent``1 | (Inherited from Component.) | |
| GetComponents(Type) | Returns all components of Type type in the GameObject. | |
| GetComponents(Type, ListComponent) | (Inherited from Component.) | |
| GetComponents``1 | (Inherited from Component.) | |
| GetComponents``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. | |
| GetComponentsInChildren``1 | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) | |
| GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetComponentsInParent(Type) | (Inherited from Component.) | |
| GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. | |
| GetComponentsInParent``1 | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean) | (Inherited from Component.) | |
| GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) | |
| GetHashCode | (Inherited from Object.) | |
| GetInstanceID | Returns the instance id of the object. | |
| GetType | (Inherited from Object.) | |
| HideCloudsAnimated |
Hide clouds animated, all layers
| |
| Invoke | Invokes the method methodName in time seconds. | |
| InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. | |
| IsInvoking | Is any invoke pending on this MonoBehaviour? | |
| IsInvoking(String) | Is any invoke on methodName pending? | |
| MemberwiseClone | (Inherited from Object.) | |
| RequestCloudProbe |
Request a cloud probe for a transform, must be called every frame as these are cleared every frame. Call from camera pre cull event.
| |
| SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. | |
| SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | |
| ShowCloudsAnimated(Single, String, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
| |
| ShowCloudsAnimated(WeatherMakerCloudProfileScript, Single, Single, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
| |
| StartCoroutine(IEnumerator) | Starts a coroutine. | |
| StartCoroutine(String) | Starts a coroutine named methodName. | |
| StartCoroutine(String, Object) | Starts a coroutine named methodName. | |
| StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) | |
| StopAllCoroutines | Stops all coroutines running on this behaviour. | |
| StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. | |
| ToString | Returns the name of the GameObject. |
| Name | Description | |
|---|---|---|
| AllowReflections | Whether to render clouds in reflection cameras. | |
| AuroraAnimationDuration | Aurora animation in seconds when changing aurora profile | |
| AuroraProfile | Aurora borealis profile | |
| AutoCloneCloudProfileOnChange | Whether to auto-clone the cloud profile when it changes. Set to false to directly edit an original cloud profile. Be careful if this is false - you can accidently overwrite changes to your cloud profile. | |
| AutoSetTemporalReprojectionBlendMode | Whether to auto-set the temporal reprojection material blend mode to sharp with fallback to blur if lightning is showing. Set to false to not auto-set the blend mode and leave as is. | |
| BeforeCloudsRenderHooks |
Allow rendering to command buffer before the clouds render
| |
| BilateralBlurMaterial | Bilateral Blur Material | |
| BlurMaterial | Blur Material. | |
| BlurShader | Blur Shader Type. | |
| CloudRayOffset | Additional offset to cloud ray to bring clouds up or down. | |
| CloudRealtimeNoiseProfile |
Real-time cloud noise profile, extremely slow do not use normally
| |
| DownSampleScale | Down sample scale. | |
| DownSampleScalePostProcess | Downsample scale for cloud post process (dir light rays, etc.) | |
| FullScreenMaterial | Material to blit the full screen clouds. | |
| Material | Cloud rendering material. | |
| RenderQueue | Render Queue | |
| ShadowMaterial | Material for cloud shadows | |
| TemporalReprojection | Temporal reprojection size - allows rendering a portion of this effect over a number of frames to spread cost out over time. This can introduce rendering artifacts so be on the lookout for that. | |
| TemporalReprojectionMaterial | Material for temporal reprojection | |
| WeatherMapMaskOverride | Override the weather map mask no matter what the cloud profile is specifying. Alpha channel of 0 blocks clouds completely, 1 shows clouds completely. | |
| WeatherMapMaterial | Weather map material (volumetric clouds) | |
| WeatherMapOverride | Override the weather map no matter what the cloud profile is specifying. R = cloud coverage, G = reserved, B = cloud type (0 = stratus, 1 = cumulus), A = reserved. | |
| WeatherMapRegenerateSeedOnEnable | Whether to regenerate a weather map seed when the script is enabled. Set this to false if you don't want the weather map to change when the script is re-enabled. |
| Name | Description | |
|---|---|---|
| CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) | |
| SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |