WeatherMakerFullScreenCloudsScript Class |
Namespace: DigitalRuby.WeatherMaker
The WeatherMakerFullScreenCloudsScript type exposes the following members.
Name | Description | |
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![]() | WeatherMakerFullScreenCloudsScript | Initializes a new instance of the WeatherMakerFullScreenCloudsScript class |
Name | Description | |
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![]() | animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). |
![]() | audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). |
![]() | camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). |
![]() | CloudGlobalShadow |
Get the current global shadow from clouds
|
![]() ![]() | CloudProbeEnabled |
Whether cloud probes are enabled
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![]() | CloudProfile |
Get the current cloud profile
|
![]() | CloudShadowRenderTexture |
Cloud shadow texture
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![]() | collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). |
![]() | collider2D | Obsolete. The Collider2D component attached to the object. |
![]() | constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). |
![]() | enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
![]() | gameObject | The game object this component is attached to. A component is always attached to a game object. |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). |
![]() | guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
![]() | hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
![]() | hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). |
![]() ![]() | Instance |
Shared instance of full screen clouds script
|
![]() | isActiveAndEnabled | Has the Behaviour had enabled called. |
![]() | light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). |
![]() | name | The name of the object. |
![]() | networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
![]() | particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). |
![]() | particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). |
![]() | renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). |
![]() | rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. |
![]() | runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). |
![]() | tag | The tag of this game object. |
![]() | transform | The Transform attached to this GameObject. |
![]() | useGUILayout | Disabling this lets you skip the GUI layout phase. |
![]() | WeatherMapRenderTexture |
Cloud weather map
|
Name | Description | |
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![]() | BroadcastMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | BroadcastMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
![]() | CancelInvoke | Cancels all Invoke calls on this MonoBehaviour. |
![]() | CancelInvoke(String) | Cancels all Invoke calls with name methodName on this behaviour. |
![]() | CompareTag | Is this game object tagged with tag ? |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Inherited from Object.) |
![]() | GetCloudProbe |
Get cloud probe results
|
![]() | GetComponent(Type) | Returns the component of Type type if the game object has one attached, null if it doesn't. |
![]() | GetComponent(String) | Returns the component with name type if the game object has one attached, null if it doesn't. |
![]() | GetComponent``1 | (Inherited from Component.) |
![]() | GetComponentInChildren(Type) | Returns the component of Type type in the GameObject or any of its children using depth first search. |
![]() | GetComponentInChildren(Type, Boolean) | (Inherited from Component.) |
![]() | GetComponentInChildren``1 | (Inherited from Component.) |
![]() | GetComponentInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentInParent(Type) | Returns the component of Type type in the GameObject or any of its parents. |
![]() | GetComponentInParent``1 | (Inherited from Component.) |
![]() | GetComponents(Type) | Returns all components of Type type in the GameObject. |
![]() | GetComponents(Type, ListComponent) | (Inherited from Component.) |
![]() | GetComponents``1 | (Inherited from Component.) |
![]() | GetComponents``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren(Type) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren(Type, Boolean) | Returns all components of Type type in the GameObject or any of its children. |
![]() | GetComponentsInChildren``1 | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInChildren``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type) | (Inherited from Component.) |
![]() | GetComponentsInParent(Type, Boolean) | Returns all components of Type type in the GameObject or any of its parents. |
![]() | GetComponentsInParent``1 | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean) | (Inherited from Component.) |
![]() | GetComponentsInParent``1(Boolean, ListUMP) | (Inherited from Component.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | Returns the instance id of the object. |
![]() | GetType | (Inherited from Object.) |
![]() | HideCloudsAnimated |
Hide clouds animated, all layers
|
![]() | Invoke | Invokes the method methodName in time seconds. |
![]() | InvokeRepeating | Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds. |
![]() | IsInvoking | Is any invoke pending on this MonoBehaviour? |
![]() | IsInvoking(String) | Is any invoke on methodName pending? |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | RequestCloudProbe |
Request a cloud probe for a transform, must be called every frame as these are cleared every frame. Call from camera pre cull event.
|
![]() | SendMessage(String) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessage(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object. |
![]() | SendMessageUpwards(String) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | SendMessageUpwards(String, Object, SendMessageOptions) | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
![]() | ShowCloudsAnimated(Single, String, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
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![]() | ShowCloudsAnimated(WeatherMakerCloudProfileScript, Single, Single, String) |
Show clouds animated. Animates cover, density, sharpness, light absorption and color. To ensure smooth animations, all noise textures on all layers in both profiles should match.
|
![]() | StartCoroutine(IEnumerator) | Starts a coroutine. |
![]() | StartCoroutine(String) | Starts a coroutine named methodName. |
![]() | StartCoroutine(String, Object) | Starts a coroutine named methodName. |
![]() | StartCoroutine_Auto | Obsolete. (Inherited from MonoBehaviour.) |
![]() | StopAllCoroutines | Stops all coroutines running on this behaviour. |
![]() | StopCoroutine(String) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(IEnumerator) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | StopCoroutine(Coroutine) | Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. |
![]() | ToString | Returns the name of the GameObject. |
Name | Description | |
---|---|---|
![]() | AllowReflections | Whether to render clouds in reflection cameras. |
![]() | AuroraAnimationDuration | Aurora animation in seconds when changing aurora profile |
![]() | AuroraProfile | Aurora borealis profile |
![]() | AutoCloneCloudProfileOnChange | Whether to auto-clone the cloud profile when it changes. Set to false to directly edit an original cloud profile. Be careful if this is false - you can accidently overwrite changes to your cloud profile. |
![]() | AutoSetTemporalReprojectionBlendMode | Whether to auto-set the temporal reprojection material blend mode to sharp with fallback to blur if lightning is showing. Set to false to not auto-set the blend mode and leave as is. |
![]() | BeforeCloudsRenderHooks |
Allow rendering to command buffer before the clouds render
|
![]() | BilateralBlurMaterial | Bilateral Blur Material |
![]() | BlurMaterial | Blur Material. |
![]() | BlurShader | Blur Shader Type. |
![]() | CloudRayOffset | Additional offset to cloud ray to bring clouds up or down. |
![]() | CloudRealtimeNoiseProfile |
Real-time cloud noise profile, extremely slow do not use normally
|
![]() | DownSampleScale | Down sample scale. |
![]() | DownSampleScalePostProcess | Downsample scale for cloud post process (dir light rays, etc.) |
![]() | FullScreenMaterial | Material to blit the full screen clouds. |
![]() | Material | Cloud rendering material. |
![]() | RenderQueue | Render Queue |
![]() | ShadowMaterial | Material for cloud shadows |
![]() | TemporalReprojection | Temporal reprojection size - allows rendering a portion of this effect over a number of frames to spread cost out over time. This can introduce rendering artifacts so be on the lookout for that. |
![]() | TemporalReprojectionMaterial | Material for temporal reprojection |
![]() | WeatherMapMaskOverride | Override the weather map mask no matter what the cloud profile is specifying. Alpha channel of 0 blocks clouds completely, 1 shows clouds completely. |
![]() | WeatherMapMaterial | Weather map material (volumetric clouds) |
![]() | WeatherMapOverride | Override the weather map no matter what the cloud profile is specifying. R = cloud coverage, G = reserved, B = cloud type (0 = stratus, 1 = cumulus), A = reserved. |
![]() | WeatherMapRegenerateSeedOnEnable | Whether to regenerate a weather map seed when the script is enabled. Set this to false if you don't want the weather map to change when the script is re-enabled. |
Name | Description | |
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![]() | CachedName |
Get cached name
(Defined by WeatherMakerObjectExtensions.) |
![]() | SetCachedName |
Put name in the cache
(Defined by WeatherMakerObjectExtensions.) |