WeatherMakerFallingParticleScript Properties |
The WeatherMakerFallingParticleScript type exposes the following members.
| Name | Description | |
|---|---|---|
| animation | Obsolete. The Animation attached to this GameObject. (Null if there is none attached). | |
| audio | Obsolete. The AudioSource attached to this GameObject. (Null if there is none attached). | |
| AudioSourceCurrent |
AudioSourceCurrent
| |
| AudioSourceHeavy |
AudioSourceHeavy
| |
| AudioSourceLight |
AudioSourceLight
| |
| AudioSourceMedium |
AudioSourceMedium
| |
| camera | Obsolete. The Camera attached to this GameObject. (Null if there is none attached). | |
| collider | Obsolete. The Collider attached to this GameObject. (Null if there is none attached). | |
| collider2D | Obsolete. The Collider2D component attached to the object. | |
| CollisionEnabled |
Whether collision is enabled
| |
| constantForce | Obsolete. The ConstantForce attached to this GameObject. (Null if there is none attached). | |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | |
| ExplosionMaterial |
ExplosionMaterial
| |
| ExplosionParticleSystemRenderer |
ExplosionParticleSystemRenderer
| |
| gameObject | The game object this component is attached to. A component is always attached to a game object. | |
| guiElement | Obsolete. (Inherited from Component.) | |
| guiText | Obsolete. The GUIText attached to this GameObject. (Null if there is none attached). | |
| guiTexture | Obsolete. The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | |
| hingeJoint | Obsolete. The HingeJoint attached to this GameObject. (Null if there is none attached). | |
| InitialStartSize |
Start size
| |
| InitialStartSizeMist |
Start size mist
| |
| InitialStartSizeSecondary |
Start size secondary
| |
| InitialStartSpeed |
Start speed
| |
| InitialStartSpeedMist |
Start speed mist
| |
| InitialStartSpeedSecondary |
Start speed secondary
| |
| isActiveAndEnabled | Has the Behaviour had enabled called. | |
| light | Obsolete. The Light attached to this GameObject. (Null if there is none attached). | |
| Material |
Material
| |
| MaterialSecondary |
MaterialSecondary
| |
| MistMaterial |
MistMaterial
| |
| MistParticleSystemRenderer |
MistParticleSystemRenderer
| |
| name | The name of the object. | |
| networkView | Obsolete. The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | |
| particleEmitter | Obsolete. The ParticleEmitter attached to this GameObject. (Null if there is none attached). | |
| particleSystem | Obsolete. The ParticleSystem attached to this GameObject. (Null if there is none attached). | |
| ParticleSystemRenderer |
ParticleSystemRenderer
| |
| ParticleSystemSecondaryRenderer |
ParticleSystemSecondaryRenderer
| |
| renderer | Obsolete. The Renderer attached to this GameObject. (Null if there is none attached). | |
| rigidbody | Obsolete. The Rigidbody attached to this GameObject. (Null if there is none attached). | |
| rigidbody2D | Obsolete. The Rigidbody2D that is attached to the Component's GameObject. | |
| runInEditMode | Allow a specific instance of a MonoBehaviour to run in edit mode (only available in the editor). | |
| tag | The tag of this game object. | |
| transform | The Transform attached to this GameObject. | |
| useGUILayout | Disabling this lets you skip the GUI layout phase. |