WeatherMakerPerformanceProfileScript Fields |
The WeatherMakerPerformanceProfileScript type exposes the following members.
Name | Description | |
---|---|---|
AtmosphereQuality | Enable atmospheric scattering | |
AtmosphericLightShaftMaxRayLength | Atmospheric scattering light shaft max ray length | |
AtmosphericLightShaftSampleCount | Atmospheric scattering light shaft sample count, 0 to disable | |
AuroraSampleCount | Aurora sample count max | |
AuroraSubSampleCount | Aurora sub-sample count max | |
EnableFogLights | Whether to enable volumetric fog point/spot lights. Fog always uses directional lights. Disable to improve performance. | |
EnablePerPixelLighting | Whether per pixel lighting is enabled - currently precipitation particles are the only materials that support this. Turn off if you see a performance impact. | |
EnablePrecipitationCollision | Whether to enable precipitation collision. This can impact performance, so turn off if this is a problem. | |
EnableTonemap | Whether to enable tonemapping for effects that support it. If you are using post process color grading, consider setting this to false. | |
EnableVolumetricClouds | Whether to allow volumetric clouds, if false the volumetric cloud member of any cloud profile will be nulled before being set. | |
FogDownsampleScale | Downsample scale for fog | |
FogDownsampleScaleFullScreenShafts | Downsample scale for fog full screen shafts | |
FogFullScreenSunShaftSampleCount | Sample count for full screen fog sun shafts. Set to 0 to disable. | |
FogNoiseSampleCount | Fog noise sample count, 0 to disable fog noise. | |
FogShadowSampleCount | Fog dir light shadow sample count, 0 to disable fog shadows. | |
FogTemporalReprojectionSize | Temporal reprojection size for fog | |
IgnoreReflectionProbes | Whether to ignore reflection probe cameras. For an indoor scene or if you don't care to reflect clouds, fog, etc. set this to true. | |
ReflectionShadows | Reflection shadow mode. | |
ReflectionTextureSize | Reflection texture size, bigger textures look better but at a cost of additional rendering time. Set to 127 to disable reflections. | |
VolumetricCloudAllowReflections | Whether to allow volumetric cloud reflections. | |
VolumetricCloudDirLightLod | LOD to add to dir light samples. | |
VolumetricCloudDirLightRayDither | Dithering intensity for dir light rays. | |
VolumetricCloudDirLightRaySampleCount | Sample count for volumetric cloud dir light rays. Set to 0 to disable. | |
VolumetricCloudDirLightSampleCount | Volumetric cloud dir light sample count for cloud self shadowing. | |
VolumetricCloudDirLightSampleDetails | Whether to sample volumetric cloud details for dir light self shadowing | |
VolumetricCloudDirLightStepMultiplier | Multiplier for directional light ray march distance for cloud self shadowing. | |
VolumetricCloudDownsampleScale | Downsample scale for clouds | |
VolumetricCloudDownsampleScalePostProcess | Downsample scale for cloud post process (dir light rays, etc.) | |
VolumetricCloudLod | Volumetric cloud noise lod, used to increase mip level during noise sampling. | |
VolumetricCloudMaxRayLengthMultiplier | Volumetric cloud max ray length multiplier, accumulates noise over longer distance, especially at horizon | |
VolumetricCloudNoiseMultiplier | Allows increasing noise values taken with volumetric clouds to get out of raymarching faster. Makes thicker, heavier, less whispy clouds. | |
VolumetricCloudRayDither | Dither cloud ray direction to try and avoid banding, 0 for none. | |
VolumetricCloudRaymarchInCloudStepMultiplier | Reduce cloud raymarch by this amount while in a cloud. Reduce for better cloud details but watch out for artifacts. Ignored if skip threshold is 0. | |
VolumetricCloudRaymarchMaybeInCloudStepMultiplier | Reduce cloud raymarch by this amount while possibly in a cloud. Reduce for better cloud details but watch out for artifacts. Ignored if skip threshold is 0. | |
VolumetricCloudRaymarchMultiplier | Ray march multiplier. Greater than 1.0 improves performance but can reduce quality. | |
VolumetricCloudRaymarchSkipMultiplier | Once skip threshold is reached, continually multiply step distance by this value. Ignored if skip threshold is 0. | |
VolumetricCloudRaymarchSkipMultiplierMaxCount | The max number of times to multiply the raymarch distance, this ensures that the ray march step distance does not become so large that it misses clouds. | |
VolumetricCloudRaymarchSkipThreshold | Number of ray marches with no cloud before increasing ray march step. 0 to disable this feature. | |
VolumetricCloudSampleCount | Volumetric cloud sample count range | |
VolumetricCloudShadowDownsampleScale | Volumetric cloud shadow downsample scale | |
VolumetricCloudShadowSampleCount | Number of samples for volumetric cloud self shadowing | |
VolumetricCloudShadowTextureSize | Volumetric cloud shadow texture size. Higher values provide smoother shadows at the cost of a larger lookup texture. This should be a power of 2. | |
VolumetricCloudTemporalReprojectionSize | Temporal reprojection size for clouds | |
VolumetricCloudWeatherMapSize | Volumetric cloud weather map size. Higher weather maps allow smoother clouds and movement at the cost of a larger weather map texture. This should be a power of 2. | |
WaterEnableCaustics | Whether to enable water caustics | |
WaterEnableFoam | Whether to enable water foam | |
WaterEnableRefraction | Whether to enable water refraction |