WeatherMakerPerformanceProfileScript Fields |
The WeatherMakerPerformanceProfileScript type exposes the following members.
Name | Description | |
---|---|---|
![]() | AtmosphereQuality | Enable atmospheric scattering |
![]() | AtmosphericLightShaftMaxRayLength | Atmospheric scattering light shaft max ray length |
![]() | AtmosphericLightShaftSampleCount | Atmospheric scattering light shaft sample count, 0 to disable |
![]() | AuroraSampleCount | Aurora sample count max |
![]() | AuroraSubSampleCount | Aurora sub-sample count max |
![]() | EnableFogLights | Whether to enable volumetric fog point/spot lights. Fog always uses directional lights. Disable to improve performance. |
![]() | EnablePerPixelLighting | Whether per pixel lighting is enabled - currently precipitation particles are the only materials that support this. Turn off if you see a performance impact. |
![]() | EnablePrecipitationCollision | Whether to enable precipitation collision. This can impact performance, so turn off if this is a problem. |
![]() | EnableTonemap | Whether to enable tonemapping for effects that support it. If you are using post process color grading, consider setting this to false. |
![]() | EnableVolumetricClouds | Whether to allow volumetric clouds, if false the volumetric cloud member of any cloud profile will be nulled before being set. |
![]() | FogDownsampleScale | Downsample scale for fog |
![]() | FogDownsampleScaleFullScreenShafts | Downsample scale for fog full screen shafts |
![]() | FogFullScreenSunShaftSampleCount | Sample count for full screen fog sun shafts. Set to 0 to disable. |
![]() | FogNoiseSampleCount | Fog noise sample count, 0 to disable fog noise. |
![]() | FogShadowSampleCount | Fog dir light shadow sample count, 0 to disable fog shadows. |
![]() | FogTemporalReprojectionSize | Temporal reprojection size for fog |
![]() | IgnoreReflectionProbes | Whether to ignore reflection probe cameras. For an indoor scene or if you don't care to reflect clouds, fog, etc. set this to true. |
![]() | ReflectionShadows | Reflection shadow mode. |
![]() | ReflectionTextureSize | Reflection texture size, bigger textures look better but at a cost of additional rendering time. Set to 127 to disable reflections. |
![]() | VolumetricCloudAllowReflections | Whether to allow volumetric cloud reflections. |
![]() | VolumetricCloudDirLightLod | LOD to add to dir light samples. |
![]() | VolumetricCloudDirLightRayDither | Dithering intensity for dir light rays. |
![]() | VolumetricCloudDirLightRaySampleCount | Sample count for volumetric cloud dir light rays. Set to 0 to disable. |
![]() | VolumetricCloudDirLightSampleCount | Volumetric cloud dir light sample count for cloud self shadowing. |
![]() | VolumetricCloudDirLightSampleDetails | Whether to sample volumetric cloud details for dir light self shadowing |
![]() | VolumetricCloudDirLightStepMultiplier | Multiplier for directional light ray march distance for cloud self shadowing. |
![]() | VolumetricCloudDownsampleScale | Downsample scale for clouds |
![]() | VolumetricCloudDownsampleScalePostProcess | Downsample scale for cloud post process (dir light rays, etc.) |
![]() | VolumetricCloudLod | Volumetric cloud noise lod, used to increase mip level during noise sampling. |
![]() | VolumetricCloudMaxRayLengthMultiplier | Volumetric cloud max ray length multiplier, accumulates noise over longer distance, especially at horizon |
![]() | VolumetricCloudNoiseMultiplier | Allows increasing noise values taken with volumetric clouds to get out of raymarching faster. Makes thicker, heavier, less whispy clouds. |
![]() | VolumetricCloudRayDither | Dither cloud ray direction to try and avoid banding, 0 for none. |
![]() | VolumetricCloudRaymarchInCloudStepMultiplier | Reduce cloud raymarch by this amount while in a cloud. Reduce for better cloud details but watch out for artifacts. Ignored if skip threshold is 0. |
![]() | VolumetricCloudRaymarchMaybeInCloudStepMultiplier | Reduce cloud raymarch by this amount while possibly in a cloud. Reduce for better cloud details but watch out for artifacts. Ignored if skip threshold is 0. |
![]() | VolumetricCloudRaymarchMultiplier | Ray march multiplier. Greater than 1.0 improves performance but can reduce quality. |
![]() | VolumetricCloudRaymarchSkipMultiplier | Once skip threshold is reached, continually multiply step distance by this value. Ignored if skip threshold is 0. |
![]() | VolumetricCloudRaymarchSkipMultiplierMaxCount | The max number of times to multiply the raymarch distance, this ensures that the ray march step distance does not become so large that it misses clouds. |
![]() | VolumetricCloudRaymarchSkipThreshold | Number of ray marches with no cloud before increasing ray march step. 0 to disable this feature. |
![]() | VolumetricCloudSampleCount | Volumetric cloud sample count range |
![]() | VolumetricCloudShadowDownsampleScale | Volumetric cloud shadow downsample scale |
![]() | VolumetricCloudShadowSampleCount | Number of samples for volumetric cloud self shadowing |
![]() | VolumetricCloudShadowTextureSize | Volumetric cloud shadow texture size. Higher values provide smoother shadows at the cost of a larger lookup texture. This should be a power of 2. |
![]() | VolumetricCloudTemporalReprojectionSize | Temporal reprojection size for clouds |
![]() | VolumetricCloudWeatherMapSize | Volumetric cloud weather map size. Higher weather maps allow smoother clouds and movement at the cost of a larger weather map texture. This should be a power of 2. |
![]() | WaterEnableCaustics | Whether to enable water caustics |
![]() | WaterEnableFoam | Whether to enable water foam |
![]() | WaterEnableRefraction | Whether to enable water refraction |