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LightningSpellScriptSpellEnd Field

The end point of the spell. Set this to an empty game object. This will change depending on things like collisions, randomness, etc. Not all spells need an end object, but create this anyway to be sure.

Namespace:  DigitalRuby.ThunderAndLightning
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version:
public GameObject SpellEnd

Field Value

Type: GameObject
See Also