LightningSpellScriptSpellEnd Field |
The end point of the spell. Set this to an empty game object. This will change depending on things like collisions, randomness, etc. Not all spells need an end object, but create this anyway to be sure.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic GameObject SpellEnd
Public SpellEnd As GameObject
public:
GameObject^ SpellEnd
val mutable SpellEnd: GameObject
Field Value
Type:
GameObject
See Also