LightningSpellScriptSpellStart Field |
The start point of the spell. Set this to a muzzle end or hand.
Namespace:
DigitalRuby.ThunderAndLightning
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public GameObject SpellStart
Public SpellStart As GameObject
public:
GameObject^ SpellStart
val mutable SpellStart: GameObject
Field Value
Type:
GameObjectSee Also